Everything is now OpenRA, not OpenRa
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OpenRA.Mods.RA/Effects/InvulnEffect.cs
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50
OpenRA.Mods.RA/Effects/InvulnEffect.cs
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Effects
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{
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class InvulnEffect : IEffect
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{
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Actor a;
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IronCurtainable b;
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public InvulnEffect(Actor a)
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{
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this.a = a;
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this.b = a.traits.Get<IronCurtainable>();
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}
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public void Tick( World world )
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{
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if (a.IsDead || b.GetDamageModifier() > 0)
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world.AddFrameEndTask(w => w.Remove(this));
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}
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public IEnumerable<Renderable> Render()
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{
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foreach (var r in a.Render())
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yield return r.WithPalette("invuln");
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}
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}
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}
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