Convert Combat.DoExplosion to world coords.
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@@ -66,7 +66,7 @@ namespace OpenRA.Mods.RA.Effects
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void Explode(World world)
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{
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world.AddFrameEndTask(w => w.Remove(this));
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Combat.DoExplosion(firedBy.PlayerActor, weapon, PPos.FromWPos(pos), pos.Z * Game.CellSize / 1024);
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Combat.DoExplosion(firedBy.PlayerActor, weapon, pos);
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world.WorldActor.Trait<ScreenShaker>().AddEffect(20, PPos.FromWPos(pos).ToFloat2(), 5);
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foreach (var a in world.ActorsWithTrait<NukePaletteEffect>())
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