Convert Combat.DoExplosion to world coords.

This commit is contained in:
Paul Chote
2013-07-06 20:26:09 +12:00
parent 0fdffd7b6a
commit 7883b1bd7f
7 changed files with 13 additions and 15 deletions

View File

@@ -66,7 +66,7 @@ namespace OpenRA.Mods.RA.Effects
void Explode(World world)
{
world.AddFrameEndTask(w => w.Remove(this));
Combat.DoExplosion(firedBy.PlayerActor, weapon, PPos.FromWPos(pos), pos.Z * Game.CellSize / 1024);
Combat.DoExplosion(firedBy.PlayerActor, weapon, pos);
world.WorldActor.Trait<ScreenShaker>().AddEffect(20, PPos.FromWPos(pos).ToFloat2(), 5);
foreach (var a in world.ActorsWithTrait<NukePaletteEffect>())