Convert Combat.DoExplosion to world coords.
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@@ -42,11 +42,7 @@ namespace OpenRA.Mods.RA
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var weapon = ChooseWeaponForExplosion(self);
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if (weapon != null)
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{
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var move = self.TraitOrDefault<IMove>();
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var altitude = move != null ? move.Altitude : 0;
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Combat.DoExplosion(e.Attacker, weapon, self.CenterLocation, altitude);
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}
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Combat.DoExplosion(e.Attacker, weapon, self.CenterPosition);
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}
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string ChooseWeaponForExplosion(Actor self)
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