Convert Combat.DoExplosion to world coords.
This commit is contained in:
@@ -128,7 +128,7 @@ namespace OpenRA.Mods.RA.Missions
|
||||
.Where(a => a.HasTrait<Bridge>() && !a.IsDead())
|
||||
.OrderBy(a => (startJeep.CenterLocation - a.CenterLocation).LengthSquared)
|
||||
.First();
|
||||
Combat.DoExplosion(bridge, "Demolish", bridge.CenterLocation, 0);
|
||||
Combat.DoExplosion(bridge, "Demolish", bridge.CenterPosition);
|
||||
world.WorldActor.Trait<ScreenShaker>().AddEffect(15, bridge.CenterLocation.ToFloat2(), 6);
|
||||
bridge.Kill(bridge);
|
||||
}));
|
||||
|
||||
Reference in New Issue
Block a user