move Attack traits into Attack dir
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49
OpenRA.Mods.RA/Attack/AttackLeap.cs
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49
OpenRA.Mods.RA/Attack/AttackLeap.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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namespace OpenRA.Mods.RA
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{
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class AttackLeapInfo : AttackFrontalInfo
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{
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public override object Create(ActorInitializer init) { return new AttackLeap(init.self, this); }
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}
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class AttackLeap : AttackFrontal
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{
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internal bool IsLeaping;
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public AttackLeap(Actor self, AttackLeapInfo info)
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: base(self, info) {}
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public override void DoAttack(Actor self, Target target)
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{
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if( !CanAttack( self, target ) ) return;
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var weapon = Weapons[0].Info;
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if( !Combat.IsInRange( self.CenterLocation, weapon.Range, target ) ) return;
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self.CancelActivity();
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self.QueueActivity(new Leap(self, target));
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}
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public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove)
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{
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var weapon = ChooseWeaponForTarget(newTarget);
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if( weapon == null )
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return null;
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return new Activities.Attack(newTarget, Math.Max(0, (int)weapon.Info.Range), allowMove);
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}
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}
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}
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