move Attack traits into Attack dir

This commit is contained in:
Chris Forbes
2011-08-21 21:10:49 +12:00
parent 05d1c8ee82
commit 78a0c3e506
10 changed files with 9 additions and 9 deletions

View File

@@ -96,7 +96,6 @@
<Compile Include="Activities\Turn.cs" /> <Compile Include="Activities\Turn.cs" />
<Compile Include="Activities\UnloadCargo.cs" /> <Compile Include="Activities\UnloadCargo.cs" />
<Compile Include="Activities\Wait.cs" /> <Compile Include="Activities\Wait.cs" />
<Compile Include="AttackBase.cs" />
<Compile Include="AttackMove.cs" /> <Compile Include="AttackMove.cs" />
<Compile Include="BaseBuilding.cs" /> <Compile Include="BaseBuilding.cs" />
<Compile Include="Buildable.cs" /> <Compile Include="Buildable.cs" />
@@ -158,13 +157,8 @@
<Compile Include="Render\RenderUnitTurreted.cs" /> <Compile Include="Render\RenderUnitTurreted.cs" />
<Compile Include="Buildings\RepairableBuilding.cs" /> <Compile Include="Buildings\RepairableBuilding.cs" />
<Compile Include="SupportPowers\AirstrikePower.cs" /> <Compile Include="SupportPowers\AirstrikePower.cs" />
<Compile Include="AttackFrontal.cs" />
<Compile Include="Air\AttackHeli.cs" /> <Compile Include="Air\AttackHeli.cs" />
<Compile Include="AttackLeap.cs" />
<Compile Include="AttackOmni.cs" />
<Compile Include="Air\AttackPlane.cs" /> <Compile Include="Air\AttackPlane.cs" />
<Compile Include="AttackTesla.cs" />
<Compile Include="AttackTurreted.cs" />
<Compile Include="AutoHeal.cs" /> <Compile Include="AutoHeal.cs" />
<Compile Include="AutoTarget.cs" /> <Compile Include="AutoTarget.cs" />
<Compile Include="BelowUnits.cs" /> <Compile Include="BelowUnits.cs" />
@@ -316,13 +310,11 @@
<Compile Include="Widgets\Logic\SettingsMenuLogic.cs" /> <Compile Include="Widgets\Logic\SettingsMenuLogic.cs" />
<Compile Include="TargetableSubmarine.cs" /> <Compile Include="TargetableSubmarine.cs" />
<Compile Include="Effects\RallyPoint.cs" /> <Compile Include="Effects\RallyPoint.cs" />
<Compile Include="AttackMedic.cs" />
<Compile Include="Activities\Heal.cs" /> <Compile Include="Activities\Heal.cs" />
<Compile Include="SupportPowers\SupportPowerManager.cs" /> <Compile Include="SupportPowers\SupportPowerManager.cs" />
<Compile Include="Buildings\ShakeOnDeath.cs" /> <Compile Include="Buildings\ShakeOnDeath.cs" />
<Compile Include="Buildings\SoundOnDamageTransition.cs" /> <Compile Include="Buildings\SoundOnDamageTransition.cs" />
<Compile Include="Activities\RAHarvesterDockSequence.cs" /> <Compile Include="Activities\RAHarvesterDockSequence.cs" />
<Compile Include="AttackWander.cs" />
<Compile Include="ScaredyCat.cs" /> <Compile Include="ScaredyCat.cs" />
<Compile Include="Widgets\RadarWidget.cs" /> <Compile Include="Widgets\RadarWidget.cs" />
<Compile Include="ActorExts.cs" /> <Compile Include="ActorExts.cs" />
@@ -359,7 +351,15 @@
<Compile Include="ThrowsParticle.cs" /> <Compile Include="ThrowsParticle.cs" />
<Compile Include="Crates\HideMapCrateAction.cs" /> <Compile Include="Crates\HideMapCrateAction.cs" />
<Compile Include="World\PlayMusicOnMapLoad.cs" /> <Compile Include="World\PlayMusicOnMapLoad.cs" />
<Compile Include="AttackPopupTurreted.cs" /> <Compile Include="Attack\AttackBase.cs" />
<Compile Include="Attack\AttackFrontal.cs" />
<Compile Include="Attack\AttackLeap.cs" />
<Compile Include="Attack\AttackMedic.cs" />
<Compile Include="Attack\AttackOmni.cs" />
<Compile Include="Attack\AttackPopupTurreted.cs" />
<Compile Include="Attack\AttackTesla.cs" />
<Compile Include="Attack\AttackTurreted.cs" />
<Compile Include="Attack\AttackWander.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj"> <ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">