move Attack traits into Attack dir
This commit is contained in:
@@ -96,7 +96,6 @@
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<Compile Include="Activities\Turn.cs" />
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<Compile Include="Activities\Turn.cs" />
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<Compile Include="Activities\UnloadCargo.cs" />
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<Compile Include="Activities\UnloadCargo.cs" />
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<Compile Include="Activities\Wait.cs" />
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<Compile Include="Activities\Wait.cs" />
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<Compile Include="AttackBase.cs" />
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<Compile Include="AttackMove.cs" />
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<Compile Include="AttackMove.cs" />
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<Compile Include="BaseBuilding.cs" />
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<Compile Include="BaseBuilding.cs" />
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<Compile Include="Buildable.cs" />
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<Compile Include="Buildable.cs" />
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@@ -158,13 +157,8 @@
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<Compile Include="Render\RenderUnitTurreted.cs" />
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<Compile Include="Render\RenderUnitTurreted.cs" />
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<Compile Include="Buildings\RepairableBuilding.cs" />
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<Compile Include="Buildings\RepairableBuilding.cs" />
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<Compile Include="SupportPowers\AirstrikePower.cs" />
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<Compile Include="SupportPowers\AirstrikePower.cs" />
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<Compile Include="AttackFrontal.cs" />
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<Compile Include="Air\AttackHeli.cs" />
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<Compile Include="Air\AttackHeli.cs" />
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<Compile Include="AttackLeap.cs" />
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<Compile Include="AttackOmni.cs" />
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<Compile Include="Air\AttackPlane.cs" />
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<Compile Include="Air\AttackPlane.cs" />
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<Compile Include="AttackTesla.cs" />
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<Compile Include="AttackTurreted.cs" />
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<Compile Include="AutoHeal.cs" />
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<Compile Include="AutoHeal.cs" />
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<Compile Include="AutoTarget.cs" />
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<Compile Include="AutoTarget.cs" />
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<Compile Include="BelowUnits.cs" />
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<Compile Include="BelowUnits.cs" />
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@@ -316,13 +310,11 @@
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<Compile Include="Widgets\Logic\SettingsMenuLogic.cs" />
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<Compile Include="Widgets\Logic\SettingsMenuLogic.cs" />
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<Compile Include="TargetableSubmarine.cs" />
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<Compile Include="TargetableSubmarine.cs" />
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<Compile Include="Effects\RallyPoint.cs" />
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<Compile Include="Effects\RallyPoint.cs" />
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<Compile Include="AttackMedic.cs" />
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<Compile Include="Activities\Heal.cs" />
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<Compile Include="Activities\Heal.cs" />
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<Compile Include="SupportPowers\SupportPowerManager.cs" />
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<Compile Include="SupportPowers\SupportPowerManager.cs" />
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<Compile Include="Buildings\ShakeOnDeath.cs" />
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<Compile Include="Buildings\ShakeOnDeath.cs" />
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<Compile Include="Buildings\SoundOnDamageTransition.cs" />
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<Compile Include="Buildings\SoundOnDamageTransition.cs" />
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<Compile Include="Activities\RAHarvesterDockSequence.cs" />
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<Compile Include="Activities\RAHarvesterDockSequence.cs" />
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<Compile Include="AttackWander.cs" />
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<Compile Include="ScaredyCat.cs" />
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<Compile Include="ScaredyCat.cs" />
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<Compile Include="Widgets\RadarWidget.cs" />
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<Compile Include="Widgets\RadarWidget.cs" />
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<Compile Include="ActorExts.cs" />
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<Compile Include="ActorExts.cs" />
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@@ -359,7 +351,15 @@
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<Compile Include="ThrowsParticle.cs" />
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<Compile Include="ThrowsParticle.cs" />
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<Compile Include="Crates\HideMapCrateAction.cs" />
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<Compile Include="Crates\HideMapCrateAction.cs" />
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<Compile Include="World\PlayMusicOnMapLoad.cs" />
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<Compile Include="World\PlayMusicOnMapLoad.cs" />
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<Compile Include="AttackPopupTurreted.cs" />
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<Compile Include="Attack\AttackBase.cs" />
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<Compile Include="Attack\AttackFrontal.cs" />
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<Compile Include="Attack\AttackLeap.cs" />
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<Compile Include="Attack\AttackMedic.cs" />
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<Compile Include="Attack\AttackOmni.cs" />
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<Compile Include="Attack\AttackPopupTurreted.cs" />
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<Compile Include="Attack\AttackTesla.cs" />
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<Compile Include="Attack\AttackTurreted.cs" />
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<Compile Include="Attack\AttackWander.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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