Fix and enable SA1133, SA1134 style rules.
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@@ -23,10 +23,17 @@ namespace OpenRA.Mods.Cnc.Traits.Render
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[Desc("Turreted 'Turret' key to display")]
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public readonly string Turret = "primary";
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[SequenceReference] public readonly string LeftSequence = "left";
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[SequenceReference] public readonly string RightSequence = "right";
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[SequenceReference] public readonly string WakeLeftSequence = "wake-left";
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[SequenceReference] public readonly string WakeRightSequence = "wake-right";
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[SequenceReference]
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public readonly string LeftSequence = "left";
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[SequenceReference]
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public readonly string RightSequence = "right";
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[SequenceReference]
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public readonly string WakeLeftSequence = "wake-left";
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[SequenceReference]
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public readonly string WakeRightSequence = "wake-right";
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public override object Create(ActorInitializer init) { return new WithGunboatBody(init, this); }
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}
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