Fix and enable SA1133, SA1134 style rules.
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@@ -28,12 +28,19 @@ namespace OpenRA.Mods.Cnc.Traits
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[Desc("Ticks until returning after teleportation.")]
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public readonly int Duration = 750;
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[PaletteReference] public readonly string TargetOverlayPalette = TileSet.TerrainPaletteInternalName;
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[PaletteReference]
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public readonly string TargetOverlayPalette = TileSet.TerrainPaletteInternalName;
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public readonly string OverlaySpriteGroup = "overlay";
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[SequenceReference("OverlaySpriteGroup", true)] public readonly string ValidTileSequencePrefix = "target-valid-";
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[SequenceReference("OverlaySpriteGroup")] public readonly string InvalidTileSequence = "target-invalid";
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[SequenceReference("OverlaySpriteGroup")] public readonly string SourceTileSequence = "target-select";
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[SequenceReference("OverlaySpriteGroup", true)]
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public readonly string ValidTileSequencePrefix = "target-valid-";
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[SequenceReference("OverlaySpriteGroup")]
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public readonly string InvalidTileSequence = "target-invalid";
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[SequenceReference("OverlaySpriteGroup")]
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public readonly string SourceTileSequence = "target-select";
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public readonly bool KillCargo = true;
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@@ -24,19 +24,25 @@ namespace OpenRA.Mods.Cnc.Traits
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public readonly int RevealDelay = 0;
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public readonly string DoorImage = "atek";
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[SequenceReference("DoorImage")] public readonly string DoorSequence = "active";
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[SequenceReference("DoorImage")]
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public readonly string DoorSequence = "active";
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[PaletteReference("DoorPaletteIsPlayerPalette")]
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[Desc("Palette to use for rendering the launch animation")]
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[PaletteReference("DoorPaletteIsPlayerPalette")] public readonly string DoorPalette = "player";
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public readonly string DoorPalette = "player";
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[Desc("Custom palette is a player palette BaseName")]
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public readonly bool DoorPaletteIsPlayerPalette = true;
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public readonly string SatelliteImage = "sputnik";
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[SequenceReference("SatelliteImage")] public readonly string SatelliteSequence = "idle";
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[SequenceReference("SatelliteImage")]
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public readonly string SatelliteSequence = "idle";
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[PaletteReference("SatellitePaletteIsPlayerPalette")]
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[Desc("Palette to use for rendering the satellite projectile")]
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[PaletteReference("SatellitePaletteIsPlayerPalette")] public readonly string SatellitePalette = "player";
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public readonly string SatellitePalette = "player";
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[Desc("Custom palette is a player palette BaseName")]
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public readonly bool SatellitePaletteIsPlayerPalette = true;
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@@ -30,12 +30,15 @@ namespace OpenRA.Mods.Cnc.Traits
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[Desc("Effect sequence sprite image")]
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public readonly string Effect = "ionsfx";
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[SequenceReference("Effect")]
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[Desc("Effect sequence to display")]
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[SequenceReference("Effect")] public readonly string EffectSequence = "idle";
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public readonly string EffectSequence = "idle";
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[PaletteReference] public readonly string EffectPalette = "effect";
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[PaletteReference]
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public readonly string EffectPalette = "effect";
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[Desc("Which weapon to fire"), WeaponReference]
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[WeaponReference]
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[Desc("Which weapon to fire")]
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public readonly string Weapon = "IonCannon";
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public WeaponInfo WeaponInfo { get; private set; }
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