Fix and enable SA1133, SA1134 style rules.
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@@ -82,9 +82,15 @@ namespace OpenRA.Mods.Common.Projectiles
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readonly Color color;
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readonly WDist speed;
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[Sync] WPos headPos;
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[Sync] WPos tailPos;
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[Sync] WPos target;
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[Sync]
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WPos headPos;
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[Sync]
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WPos tailPos;
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[Sync]
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WPos target;
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int length;
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int towardsTargetFacing;
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int headTicks;
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@@ -33,11 +33,13 @@ namespace OpenRA.Mods.Common.Projectiles
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[Desc("Image to display.")]
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public readonly string Image = null;
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[SequenceReference("Image")]
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[Desc("Loop a randomly chosen sequence of Image from this list while this projectile is moving.")]
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[SequenceReference("Image")] public readonly string[] Sequences = { "idle" };
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public readonly string[] Sequences = { "idle" };
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[PaletteReference]
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[Desc("The palette used to draw this projectile.")]
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[PaletteReference] public readonly string Palette = "effect";
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public readonly string Palette = "effect";
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[Desc("Palette is a player palette BaseName")]
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public readonly bool IsPlayerPalette = false;
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@@ -45,14 +47,16 @@ namespace OpenRA.Mods.Common.Projectiles
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[Desc("Does this projectile have a shadow?")]
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public readonly bool Shadow = false;
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[PaletteReference]
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[Desc("Palette to use for this projectile's shadow if Shadow is true.")]
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[PaletteReference] public readonly string ShadowPalette = "shadow";
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public readonly string ShadowPalette = "shadow";
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[Desc("Trail animation.")]
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public readonly string TrailImage = null;
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[SequenceReference("TrailImage")]
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[Desc("Loop a randomly chosen sequence of TrailImage from this list while this projectile is moving.")]
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[SequenceReference("TrailImage")] public readonly string[] TrailSequences = { "idle" };
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public readonly string[] TrailSequences = { "idle" };
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[Desc("Interval in ticks between each spawned Trail animation.")]
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public readonly int TrailInterval = 2;
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@@ -60,8 +64,9 @@ namespace OpenRA.Mods.Common.Projectiles
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[Desc("Delay in ticks until trail animation is spawned.")]
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public readonly int TrailDelay = 1;
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[PaletteReference("TrailUsePlayerPalette")]
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[Desc("Palette used to render the trail sequence.")]
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[PaletteReference("TrailUsePlayerPalette")] public readonly string TrailPalette = "effect";
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public readonly string TrailPalette = "effect";
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[Desc("Use the Player Palette to render the trail sequence.")]
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public readonly bool TrailUsePlayerPalette = false;
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@@ -20,21 +20,25 @@ namespace OpenRA.Mods.Common.Projectiles
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{
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public readonly string Image = null;
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[SequenceReference("Image")]
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[Desc("Loop a randomly chosen sequence of Image from this list while falling.")]
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[SequenceReference("Image")] public readonly string[] Sequences = { "idle" };
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public readonly string[] Sequences = { "idle" };
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[SequenceReference("Image")]
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[Desc("Sequence to play when launched. Skipped if null or empty.")]
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[SequenceReference("Image")] public readonly string OpenSequence = null;
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public readonly string OpenSequence = null;
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[PaletteReference]
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[Desc("The palette used to draw this projectile.")]
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[PaletteReference] public readonly string Palette = "effect";
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public readonly string Palette = "effect";
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[Desc("Palette is a player palette BaseName")]
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public readonly bool IsPlayerPalette = false;
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public readonly bool Shadow = false;
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[PaletteReference] public readonly string ShadowPalette = "shadow";
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[PaletteReference]
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public readonly string ShadowPalette = "shadow";
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[Desc("Projectile movement vector per tick (forward, right, up), use negative values for opposite directions.")]
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public readonly WVec Velocity = WVec.Zero;
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@@ -75,19 +75,23 @@ namespace OpenRA.Mods.Common.Projectiles
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[Desc("Impact animation.")]
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public readonly string HitAnim = null;
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[SequenceReference("HitAnim")]
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[Desc("Sequence of impact animation to use.")]
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[SequenceReference("HitAnim")] public readonly string HitAnimSequence = "idle";
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public readonly string HitAnimSequence = "idle";
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[PaletteReference] public readonly string HitAnimPalette = "effect";
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[PaletteReference]
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public readonly string HitAnimPalette = "effect";
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[Desc("Image containing launch effect sequence.")]
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public readonly string LaunchEffectImage = null;
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[SequenceReference("LaunchEffectImage")]
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[Desc("Launch effect sequence to play.")]
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[SequenceReference("LaunchEffectImage")] public readonly string LaunchEffectSequence = null;
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public readonly string LaunchEffectSequence = null;
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[PaletteReference]
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[Desc("Palette to use for launch effect.")]
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[PaletteReference] public readonly string LaunchEffectPalette = "effect";
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public readonly string LaunchEffectPalette = "effect";
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public IProjectile Create(ProjectileArgs args)
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{
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@@ -26,11 +26,13 @@ namespace OpenRA.Mods.Common.Projectiles
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[Desc("Name of the image containing the projectile sequence.")]
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public readonly string Image = null;
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[SequenceReference("Image")]
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[Desc("Loop a randomly chosen sequence of Image from this list while this projectile is moving.")]
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[SequenceReference("Image")] public readonly string[] Sequences = { "idle" };
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public readonly string[] Sequences = { "idle" };
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[PaletteReference]
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[Desc("Palette used to render the projectile sequence.")]
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[PaletteReference] public readonly string Palette = "effect";
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public readonly string Palette = "effect";
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[Desc("Palette is a player palette BaseName")]
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public readonly bool IsPlayerPalette = false;
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@@ -101,11 +103,13 @@ namespace OpenRA.Mods.Common.Projectiles
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[Desc("Image that contains the trail animation.")]
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public readonly string TrailImage = null;
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[SequenceReference("TrailImage")]
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[Desc("Loop a randomly chosen sequence of TrailImage from this list while this projectile is moving.")]
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[SequenceReference("TrailImage")] public readonly string[] TrailSequences = { "idle" };
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public readonly string[] TrailSequences = { "idle" };
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[PaletteReference("TrailUsePlayerPalette")]
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[Desc("Palette used to render the trail sequence.")]
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[PaletteReference("TrailUsePlayerPalette")] public readonly string TrailPalette = "effect";
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public readonly string TrailPalette = "effect";
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[Desc("Use the Player Palette to render the trail sequence.")]
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public readonly bool TrailUsePlayerPalette = false;
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