Fix and enable SA1133, SA1134 style rules.

This commit is contained in:
Paul Chote
2019-05-23 18:43:21 +00:00
committed by abcdefg30
parent fbf9461890
commit 78a70be0d4
214 changed files with 1012 additions and 432 deletions

View File

@@ -33,11 +33,13 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("Image to display.")]
public readonly string Image = null;
[SequenceReference("Image")]
[Desc("Loop a randomly chosen sequence of Image from this list while this projectile is moving.")]
[SequenceReference("Image")] public readonly string[] Sequences = { "idle" };
public readonly string[] Sequences = { "idle" };
[PaletteReference]
[Desc("The palette used to draw this projectile.")]
[PaletteReference] public readonly string Palette = "effect";
public readonly string Palette = "effect";
[Desc("Palette is a player palette BaseName")]
public readonly bool IsPlayerPalette = false;
@@ -45,14 +47,16 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("Does this projectile have a shadow?")]
public readonly bool Shadow = false;
[PaletteReference]
[Desc("Palette to use for this projectile's shadow if Shadow is true.")]
[PaletteReference] public readonly string ShadowPalette = "shadow";
public readonly string ShadowPalette = "shadow";
[Desc("Trail animation.")]
public readonly string TrailImage = null;
[SequenceReference("TrailImage")]
[Desc("Loop a randomly chosen sequence of TrailImage from this list while this projectile is moving.")]
[SequenceReference("TrailImage")] public readonly string[] TrailSequences = { "idle" };
public readonly string[] TrailSequences = { "idle" };
[Desc("Interval in ticks between each spawned Trail animation.")]
public readonly int TrailInterval = 2;
@@ -60,8 +64,9 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("Delay in ticks until trail animation is spawned.")]
public readonly int TrailDelay = 1;
[PaletteReference("TrailUsePlayerPalette")]
[Desc("Palette used to render the trail sequence.")]
[PaletteReference("TrailUsePlayerPalette")] public readonly string TrailPalette = "effect";
public readonly string TrailPalette = "effect";
[Desc("Use the Player Palette to render the trail sequence.")]
public readonly bool TrailUsePlayerPalette = false;