Fix and enable SA1133, SA1134 style rules.
This commit is contained in:
@@ -20,21 +20,25 @@ namespace OpenRA.Mods.Common.Projectiles
|
||||
{
|
||||
public readonly string Image = null;
|
||||
|
||||
[SequenceReference("Image")]
|
||||
[Desc("Loop a randomly chosen sequence of Image from this list while falling.")]
|
||||
[SequenceReference("Image")] public readonly string[] Sequences = { "idle" };
|
||||
public readonly string[] Sequences = { "idle" };
|
||||
|
||||
[SequenceReference("Image")]
|
||||
[Desc("Sequence to play when launched. Skipped if null or empty.")]
|
||||
[SequenceReference("Image")] public readonly string OpenSequence = null;
|
||||
public readonly string OpenSequence = null;
|
||||
|
||||
[PaletteReference]
|
||||
[Desc("The palette used to draw this projectile.")]
|
||||
[PaletteReference] public readonly string Palette = "effect";
|
||||
public readonly string Palette = "effect";
|
||||
|
||||
[Desc("Palette is a player palette BaseName")]
|
||||
public readonly bool IsPlayerPalette = false;
|
||||
|
||||
public readonly bool Shadow = false;
|
||||
|
||||
[PaletteReference] public readonly string ShadowPalette = "shadow";
|
||||
[PaletteReference]
|
||||
public readonly string ShadowPalette = "shadow";
|
||||
|
||||
[Desc("Projectile movement vector per tick (forward, right, up), use negative values for opposite directions.")]
|
||||
public readonly WVec Velocity = WVec.Zero;
|
||||
|
||||
Reference in New Issue
Block a user