Fix and enable SA1133, SA1134 style rules.

This commit is contained in:
Paul Chote
2019-05-23 18:43:21 +00:00
committed by abcdefg30
parent fbf9461890
commit 78a70be0d4
214 changed files with 1012 additions and 432 deletions

View File

@@ -20,21 +20,25 @@ namespace OpenRA.Mods.Common.Projectiles
{
public readonly string Image = null;
[SequenceReference("Image")]
[Desc("Loop a randomly chosen sequence of Image from this list while falling.")]
[SequenceReference("Image")] public readonly string[] Sequences = { "idle" };
public readonly string[] Sequences = { "idle" };
[SequenceReference("Image")]
[Desc("Sequence to play when launched. Skipped if null or empty.")]
[SequenceReference("Image")] public readonly string OpenSequence = null;
public readonly string OpenSequence = null;
[PaletteReference]
[Desc("The palette used to draw this projectile.")]
[PaletteReference] public readonly string Palette = "effect";
public readonly string Palette = "effect";
[Desc("Palette is a player palette BaseName")]
public readonly bool IsPlayerPalette = false;
public readonly bool Shadow = false;
[PaletteReference] public readonly string ShadowPalette = "shadow";
[PaletteReference]
public readonly string ShadowPalette = "shadow";
[Desc("Projectile movement vector per tick (forward, right, up), use negative values for opposite directions.")]
public readonly WVec Velocity = WVec.Zero;