Fix and enable SA1133, SA1134 style rules.
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@@ -75,19 +75,23 @@ namespace OpenRA.Mods.Common.Projectiles
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[Desc("Impact animation.")]
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public readonly string HitAnim = null;
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[SequenceReference("HitAnim")]
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[Desc("Sequence of impact animation to use.")]
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[SequenceReference("HitAnim")] public readonly string HitAnimSequence = "idle";
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public readonly string HitAnimSequence = "idle";
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[PaletteReference] public readonly string HitAnimPalette = "effect";
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[PaletteReference]
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public readonly string HitAnimPalette = "effect";
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[Desc("Image containing launch effect sequence.")]
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public readonly string LaunchEffectImage = null;
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[SequenceReference("LaunchEffectImage")]
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[Desc("Launch effect sequence to play.")]
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[SequenceReference("LaunchEffectImage")] public readonly string LaunchEffectSequence = null;
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public readonly string LaunchEffectSequence = null;
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[PaletteReference]
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[Desc("Palette to use for launch effect.")]
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[PaletteReference] public readonly string LaunchEffectPalette = "effect";
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public readonly string LaunchEffectPalette = "effect";
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public IProjectile Create(ProjectileArgs args)
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{
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