Fix and enable SA1133, SA1134 style rules.

This commit is contained in:
Paul Chote
2019-05-23 18:43:21 +00:00
committed by abcdefg30
parent fbf9461890
commit 78a70be0d4
214 changed files with 1012 additions and 432 deletions

View File

@@ -75,19 +75,23 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("Impact animation.")]
public readonly string HitAnim = null;
[SequenceReference("HitAnim")]
[Desc("Sequence of impact animation to use.")]
[SequenceReference("HitAnim")] public readonly string HitAnimSequence = "idle";
public readonly string HitAnimSequence = "idle";
[PaletteReference] public readonly string HitAnimPalette = "effect";
[PaletteReference]
public readonly string HitAnimPalette = "effect";
[Desc("Image containing launch effect sequence.")]
public readonly string LaunchEffectImage = null;
[SequenceReference("LaunchEffectImage")]
[Desc("Launch effect sequence to play.")]
[SequenceReference("LaunchEffectImage")] public readonly string LaunchEffectSequence = null;
public readonly string LaunchEffectSequence = null;
[PaletteReference]
[Desc("Palette to use for launch effect.")]
[PaletteReference] public readonly string LaunchEffectPalette = "effect";
public readonly string LaunchEffectPalette = "effect";
public IProjectile Create(ProjectileArgs args)
{