Fix and enable SA1133, SA1134 style rules.
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@@ -26,11 +26,13 @@ namespace OpenRA.Mods.Common.Projectiles
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[Desc("Name of the image containing the projectile sequence.")]
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public readonly string Image = null;
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[SequenceReference("Image")]
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[Desc("Loop a randomly chosen sequence of Image from this list while this projectile is moving.")]
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[SequenceReference("Image")] public readonly string[] Sequences = { "idle" };
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public readonly string[] Sequences = { "idle" };
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[PaletteReference]
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[Desc("Palette used to render the projectile sequence.")]
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[PaletteReference] public readonly string Palette = "effect";
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public readonly string Palette = "effect";
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[Desc("Palette is a player palette BaseName")]
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public readonly bool IsPlayerPalette = false;
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@@ -101,11 +103,13 @@ namespace OpenRA.Mods.Common.Projectiles
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[Desc("Image that contains the trail animation.")]
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public readonly string TrailImage = null;
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[SequenceReference("TrailImage")]
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[Desc("Loop a randomly chosen sequence of TrailImage from this list while this projectile is moving.")]
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[SequenceReference("TrailImage")] public readonly string[] TrailSequences = { "idle" };
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public readonly string[] TrailSequences = { "idle" };
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[PaletteReference("TrailUsePlayerPalette")]
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[Desc("Palette used to render the trail sequence.")]
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[PaletteReference("TrailUsePlayerPalette")] public readonly string TrailPalette = "effect";
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public readonly string TrailPalette = "effect";
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[Desc("Use the Player Palette to render the trail sequence.")]
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public readonly bool TrailUsePlayerPalette = false;
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