Fix and enable SA1133, SA1134 style rules.

This commit is contained in:
Paul Chote
2019-05-23 18:43:21 +00:00
committed by abcdefg30
parent fbf9461890
commit 78a70be0d4
214 changed files with 1012 additions and 432 deletions

View File

@@ -29,7 +29,8 @@ namespace OpenRA.Mods.Common.Traits
{
public readonly string Name = "primary";
[WeaponReference, FieldLoader.Require]
[WeaponReference]
[FieldLoader.Require]
[Desc("Has to be defined in weapons.yaml as well.")]
public readonly string Weapon = null;
@@ -55,8 +56,9 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Muzzle flash sequence to render")]
public readonly string MuzzleSequence = null;
[PaletteReference]
[Desc("Palette to render Muzzle flash sequence in")]
[PaletteReference] public readonly string MuzzlePalette = "effect";
public readonly string MuzzlePalette = "effect";
[Desc("Use multiple muzzle images if non-zero")]
public readonly int MuzzleSplitFacings = 0;