Fix and enable SA1133, SA1134 style rules.

This commit is contained in:
Paul Chote
2019-05-23 18:43:21 +00:00
committed by abcdefg30
parent fbf9461890
commit 78a70be0d4
214 changed files with 1012 additions and 432 deletions

View File

@@ -23,10 +23,13 @@ namespace OpenRA.Mods.Common.Traits
[Desc("This actor explodes when killed.")]
public class ExplodesInfo : ConditionalTraitInfo, Requires<IHealthInfo>
{
[WeaponReference, FieldLoader.Require, Desc("Default weapon to use for explosion if ammo/payload is loaded.")]
[WeaponReference]
[FieldLoader.Require]
[Desc("Default weapon to use for explosion if ammo/payload is loaded.")]
public readonly string Weapon = null;
[WeaponReference, Desc("Fallback weapon to use for explosion if empty (no ammo/payload).")]
[WeaponReference]
[Desc("Fallback weapon to use for explosion if empty (no ammo/payload).")]
public readonly string EmptyWeapon = "UnitExplode";
[Desc("Chance that the explosion will use Weapon instead of EmptyWeapon when exploding, provided the actor has ammo/payload.")]