Fix and enable SA1133, SA1134 style rules.
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@@ -23,10 +23,13 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("This actor explodes when killed.")]
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public class ExplodesInfo : ConditionalTraitInfo, Requires<IHealthInfo>
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{
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[WeaponReference, FieldLoader.Require, Desc("Default weapon to use for explosion if ammo/payload is loaded.")]
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[WeaponReference]
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[FieldLoader.Require]
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[Desc("Default weapon to use for explosion if ammo/payload is loaded.")]
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public readonly string Weapon = null;
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[WeaponReference, Desc("Fallback weapon to use for explosion if empty (no ammo/payload).")]
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[WeaponReference]
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[Desc("Fallback weapon to use for explosion if empty (no ammo/payload).")]
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public readonly string EmptyWeapon = "UnitExplode";
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[Desc("Chance that the explosion will use Weapon instead of EmptyWeapon when exploding, provided the actor has ammo/payload.")]
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