Fix and enable SA1133, SA1134 style rules.
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@@ -17,7 +17,8 @@ namespace OpenRA.Mods.Common.Traits.Render
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[Desc("Changes the animation when the actor constructed a building.")]
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public class WithBuildingPlacedAnimationInfo : ConditionalTraitInfo, Requires<WithSpriteBodyInfo>
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{
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[Desc("Sequence name to use"), SequenceReference]
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[SequenceReference]
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[Desc("Sequence name to use")]
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public readonly string Sequence = "build";
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[Desc("Which sprite body to play the animation on.")]
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