Fix and enable SA1133, SA1134 style rules.
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@@ -20,17 +20,20 @@ namespace OpenRA.Mods.Common.Traits.Render
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[Desc("Renders a decorative animation on units and buildings.")]
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public class WithIdleOverlayInfo : PausableConditionalTraitInfo, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>, Requires<BodyOrientationInfo>
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{
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[SequenceReference]
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[Desc("Animation to play when the actor is created.")]
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[SequenceReference] public readonly string StartSequence = null;
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public readonly string StartSequence = null;
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[SequenceReference]
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[Desc("Sequence name to use")]
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[SequenceReference] public readonly string Sequence = "idle-overlay";
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public readonly string Sequence = "idle-overlay";
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[Desc("Position relative to body")]
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public readonly WVec Offset = WVec.Zero;
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[PaletteReference("IsPlayerPalette")]
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[Desc("Custom palette name")]
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[PaletteReference("IsPlayerPalette")] public readonly string Palette = null;
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public readonly string Palette = null;
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[Desc("Custom palette is a player palette BaseName")]
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public readonly bool IsPlayerPalette = false;
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