Fix and enable SA1133, SA1134 style rules.
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@@ -22,14 +22,21 @@ namespace OpenRA.Mods.Common.Traits.Render
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public readonly int MinIdleDelay = 30;
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public readonly int MaxIdleDelay = 110;
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[SequenceReference] public readonly string MoveSequence = "run";
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[SequenceReference] public readonly string DefaultAttackSequence = null;
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[SequenceReference]
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public readonly string MoveSequence = "run";
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[SequenceReference]
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public readonly string DefaultAttackSequence = null;
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// TODO: [SequenceReference] isn't smart enough to use Dictionaries.
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[Desc("Attack sequence to use for each armament.")]
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public readonly Dictionary<string, string> AttackSequences = new Dictionary<string, string>();
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[SequenceReference] public readonly string[] IdleSequences = { };
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[SequenceReference] public readonly string[] StandSequences = { "stand" };
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[SequenceReference]
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public readonly string[] IdleSequences = { };
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[SequenceReference]
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public readonly string[] StandSequences = { "stand" };
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public override object Create(ActorInitializer init) { return new WithInfantryBody(init, this); }
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