Fix and enable SA1133, SA1134 style rules.

This commit is contained in:
Paul Chote
2019-05-23 18:43:21 +00:00
committed by abcdefg30
parent fbf9461890
commit 78a70be0d4
214 changed files with 1012 additions and 432 deletions

View File

@@ -22,14 +22,21 @@ namespace OpenRA.Mods.Common.Traits.Render
public readonly int MinIdleDelay = 30;
public readonly int MaxIdleDelay = 110;
[SequenceReference] public readonly string MoveSequence = "run";
[SequenceReference] public readonly string DefaultAttackSequence = null;
[SequenceReference]
public readonly string MoveSequence = "run";
[SequenceReference]
public readonly string DefaultAttackSequence = null;
// TODO: [SequenceReference] isn't smart enough to use Dictionaries.
[Desc("Attack sequence to use for each armament.")]
public readonly Dictionary<string, string> AttackSequences = new Dictionary<string, string>();
[SequenceReference] public readonly string[] IdleSequences = { };
[SequenceReference] public readonly string[] StandSequences = { "stand" };
[SequenceReference]
public readonly string[] IdleSequences = { };
[SequenceReference]
public readonly string[] StandSequences = { "stand" };
public override object Create(ActorInitializer init) { return new WithInfantryBody(init, this); }