Fix and enable SA1133, SA1134 style rules.

This commit is contained in:
Paul Chote
2019-05-23 18:43:21 +00:00
committed by abcdefg30
parent fbf9461890
commit 78a70be0d4
214 changed files with 1012 additions and 432 deletions

View File

@@ -25,17 +25,22 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("The image that contains the parachute sequences.")]
public readonly string Image = null;
[SequenceReference("Image")]
[Desc("Parachute opening sequence.")]
[SequenceReference("Image")] public readonly string OpeningSequence = null;
public readonly string OpeningSequence = null;
[SequenceReference("Image")]
[Desc("Parachute idle sequence.")]
[SequenceReference("Image")] public readonly string Sequence = null;
public readonly string Sequence = null;
[SequenceReference("Image")]
[Desc("Parachute closing sequence. Defaults to opening sequence played backwards.")]
[SequenceReference("Image")] public readonly string ClosingSequence = null;
public readonly string ClosingSequence = null;
[PaletteReference("IsPlayerPalette")]
[Desc("Palette used to render the parachute.")]
[PaletteReference("IsPlayerPalette")] public readonly string Palette = "player";
public readonly string Palette = "player";
public readonly bool IsPlayerPalette = true;
[Desc("Parachute position relative to the paradropped unit.")]
@@ -44,11 +49,13 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("The image that contains the shadow sequence for the paradropped unit.")]
public readonly string ShadowImage = null;
[SequenceReference("ShadowImage")]
[Desc("Paradropped unit's shadow sequence.")]
[SequenceReference("ShadowImage")] public readonly string ShadowSequence = null;
public readonly string ShadowSequence = null;
[PaletteReference(false)]
[Desc("Palette used to render the paradropped unit's shadow.")]
[PaletteReference(false)] public readonly string ShadowPalette = "shadow";
public readonly string ShadowPalette = "shadow";
[Desc("Shadow position relative to the paradropped unit's intended landing position.")]
public readonly WVec ShadowOffset = new WVec(0, 128, 0);