Fix and enable SA1133, SA1134 style rules.
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@@ -18,20 +18,24 @@ namespace OpenRA.Mods.Common.Traits.Render
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[Desc("Displays an overlay when the building is being repaired by the player.")]
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public class WithRepairOverlayInfo : PausableConditionalTraitInfo, Requires<RenderSpritesInfo>, Requires<BodyOrientationInfo>
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{
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[SequenceReference("Image")]
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[Desc("Sequence to use upon repair beginning.")]
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[SequenceReference("Image")] public readonly string StartSequence = null;
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public readonly string StartSequence = null;
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[SequenceReference]
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[Desc("Sequence name to play once during repair intervals or repeatedly if a start sequence is set.")]
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[SequenceReference] public readonly string Sequence = "active";
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public readonly string Sequence = "active";
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[SequenceReference("Image")]
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[Desc("Sequence to use after repairing has finished.")]
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[SequenceReference("Image")] public readonly string EndSequence = null;
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public readonly string EndSequence = null;
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[Desc("Position relative to body")]
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public readonly WVec Offset = WVec.Zero;
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[PaletteReference("IsPlayerPalette")]
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[Desc("Custom palette name")]
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[PaletteReference("IsPlayerPalette")] public readonly string Palette = null;
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public readonly string Palette = null;
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[Desc("Custom palette is a player palette BaseName")]
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public readonly bool IsPlayerPalette = false;
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