Fix and enable SA1133, SA1134 style rules.

This commit is contained in:
Paul Chote
2019-05-23 18:43:21 +00:00
committed by abcdefg30
parent fbf9461890
commit 78a70be0d4
214 changed files with 1012 additions and 432 deletions

View File

@@ -18,20 +18,24 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Displays an overlay when the building is being repaired by the player.")]
public class WithRepairOverlayInfo : PausableConditionalTraitInfo, Requires<RenderSpritesInfo>, Requires<BodyOrientationInfo>
{
[SequenceReference("Image")]
[Desc("Sequence to use upon repair beginning.")]
[SequenceReference("Image")] public readonly string StartSequence = null;
public readonly string StartSequence = null;
[SequenceReference]
[Desc("Sequence name to play once during repair intervals or repeatedly if a start sequence is set.")]
[SequenceReference] public readonly string Sequence = "active";
public readonly string Sequence = "active";
[SequenceReference("Image")]
[Desc("Sequence to use after repairing has finished.")]
[SequenceReference("Image")] public readonly string EndSequence = null;
public readonly string EndSequence = null;
[Desc("Position relative to body")]
public readonly WVec Offset = WVec.Zero;
[PaletteReference("IsPlayerPalette")]
[Desc("Custom palette name")]
[PaletteReference("IsPlayerPalette")] public readonly string Palette = null;
public readonly string Palette = null;
[Desc("Custom palette is a player palette BaseName")]
public readonly bool IsPlayerPalette = false;