Fix and enable SA1133, SA1134 style rules.
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@@ -21,10 +21,12 @@ namespace OpenRA.Mods.Common.Traits.Render
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[Desc("Default trait for rendering sprite-based actors.")]
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public class WithSpriteBodyInfo : PausableConditionalTraitInfo, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>
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{
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[Desc("Animation to play when the actor is created."), SequenceReference]
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[SequenceReference]
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[Desc("Animation to play when the actor is created.")]
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public readonly string StartSequence = null;
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[Desc("Animation to play when the actor is idle."), SequenceReference]
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[SequenceReference]
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[Desc("Animation to play when the actor is idle.")]
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public readonly string Sequence = "idle";
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[Desc("Identifier used to assign modifying traits to this sprite body.")]
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