Fix and enable SA1133, SA1134 style rules.
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@@ -18,7 +18,8 @@ namespace OpenRA.Mods.Common.Traits
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{
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class NukePowerInfo : SupportPowerInfo, IRulesetLoaded, Requires<BodyOrientationInfo>
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{
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[WeaponReference, FieldLoader.Require]
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[WeaponReference]
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[FieldLoader.Require]
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[Desc("Weapon to use for the impact.",
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"Also image to use for the missile.")]
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public readonly string MissileWeapon = "";
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@@ -26,11 +27,13 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Delay (in ticks) after launch until the missile is spawned.")]
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public readonly int MissileDelay = 0;
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[SequenceReference("MissileWeapon")]
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[Desc("Sprite sequence for the ascending missile.")]
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[SequenceReference("MissileWeapon")] public readonly string MissileUp = "up";
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public readonly string MissileUp = "up";
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[SequenceReference("MissileWeapon")]
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[Desc("Sprite sequence for the descending missile.")]
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[SequenceReference("MissileWeapon")] public readonly string MissileDown = "down";
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public readonly string MissileDown = "down";
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[Desc("Offset from the actor the missile spawns on.")]
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public readonly WVec SpawnOffset = WVec.Zero;
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@@ -42,8 +45,9 @@ namespace OpenRA.Mods.Common.Traits
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"'False' will make the missile continue until it hits the ground and disappears (without triggering another explosion).")]
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public readonly bool RemoveMissileOnDetonation = true;
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[PaletteReference("IsPlayerPalette")]
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[Desc("Palette to use for the missile weapon image.")]
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[PaletteReference("IsPlayerPalette")] public readonly string MissilePalette = "effect";
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public readonly string MissilePalette = "effect";
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[Desc("Custom palette is a player palette BaseName.")]
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public readonly bool IsPlayerPalette = false;
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@@ -51,8 +55,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Trail animation.")]
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public readonly string TrailImage = null;
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[SequenceReference("TrailImage")]
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[Desc("Loop a randomly chosen sequence of TrailImage from this list while this projectile is moving.")]
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[SequenceReference("TrailImage")] public readonly string[] TrailSequences = { };
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public readonly string[] TrailSequences = { "idle" };
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[Desc("Interval in ticks between each spawned Trail animation.")]
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public readonly int TrailInterval = 1;
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@@ -60,8 +65,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Delay in ticks until trail animation is spawned.")]
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public readonly int TrailDelay = 1;
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[PaletteReference("TrailUsePlayerPalette")]
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[Desc("Palette used to render the trail sequence.")]
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[PaletteReference("TrailUsePlayerPalette")] public readonly string TrailPalette = "effect";
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public readonly string TrailPalette = "effect";
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[Desc("Use the Player Palette to render the trail sequence.")]
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public readonly bool TrailUsePlayerPalette = false;
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