Fix and enable SA1133, SA1134 style rules.
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@@ -20,13 +20,15 @@ namespace OpenRA.Mods.Common.Warheads
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{
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public class CreateEffectWarhead : Warhead
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{
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[SequenceReference("Image")]
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[Desc("List of explosion sequences that can be used.")]
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[SequenceReference("Image")] public readonly string[] Explosions = new string[0];
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public readonly string[] Explosions = new string[0];
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[Desc("Image containing explosion effect sequence.")]
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public readonly string Image = "explosion";
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[Desc("Palette to use for explosion effect."), PaletteReference("UsePlayerPalette")]
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[PaletteReference("UsePlayerPalette")]
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[Desc("Palette to use for explosion effect.")]
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public readonly string ExplosionPalette = "effect";
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[Desc("Remap explosion effect to player color, if art supports it.")]
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@@ -19,7 +19,8 @@ namespace OpenRA.Mods.Common.Warheads
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{
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public class FireClusterWarhead : Warhead, IRulesetLoaded<WeaponInfo>
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{
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[WeaponReference, FieldLoader.Require]
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[WeaponReference]
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[FieldLoader.Require]
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[Desc("Has to be defined in weapons.yaml as well.")]
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public readonly string Weapon = null;
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