Minimap sanity; part 1: rewrite the core radar logic

This commit is contained in:
Paul Chote
2010-07-21 23:44:23 +12:00
parent 58aed632a1
commit 78aff37fe4
4 changed files with 113 additions and 160 deletions

View File

@@ -7,7 +7,7 @@
* see LICENSE.
*/
#endregion
using System;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
@@ -27,16 +27,38 @@ namespace OpenRA.Widgets
bool radarAnimating = false;
bool hasRadar = false;
Sheet radarSheet;
Sprite radarSprite;
string radarCollection;
World world;
float previewScale = 0;
RectangleF mapRect = Rectangle.Empty;
int2 previewOrigin;
Bitmap terrainBitmap = null;
public void SetWorld(World world)
{
this.world = world;
var size = Math.Max(world.Map.Width, world.Map.Height);
previewScale = Math.Min(192f / world.Map.Width, 192f / world.Map.Height);
previewOrigin = new int2(9 + (int)(previewScale * (size - world.Map.Width)) / 2, (int)(previewScale * (size - world.Map.Height)) / 2);
mapRect = new RectangleF(radarOrigin.X + previewOrigin.X, radarOrigin.Y + previewOrigin.Y, (int)(world.Map.Width * previewScale), (int)(world.Map.Height * previewScale));
terrainBitmap = Minimap.RenderTerrainBitmap(world.Map);
radarSheet = new Sheet(new Size( terrainBitmap.Width, terrainBitmap.Height ) );
radarSprite = new Sprite( radarSheet, new Rectangle( 0, 0, world.Map.Width, world.Map.Height ), TextureChannel.Alpha );
}
public override string GetCursor(int2 pos)
{
if (minimap == null)
if (world == null)
return "default";
var mapRect = new RectangleF(radarOrigin.X + 9, radarOrigin.Y + (192 - radarMinimapHeight) / 2,
192, radarMinimapHeight);
var loc = Minimap.MinimapPixelToCell(Game.world.Map, mapRect, pos);
var loc = MinimapPixelToCell(pos);
var mi = new MouseInput
{
@@ -45,7 +67,7 @@ namespace OpenRA.Widgets
Modifiers = Game.controller.GetModifiers()
};
var cursor = Game.controller.orderGenerator.GetCursor( Game.world, loc, mi );
var cursor = Game.controller.orderGenerator.GetCursor( world, loc, mi );
if (cursor == null)
return "default";
@@ -56,14 +78,10 @@ namespace OpenRA.Widgets
{
if (!hasRadar || radarAnimating) return false; // we're not set up for this.
var mapRect = new RectangleF(radarOrigin.X + 9, radarOrigin.Y + (192 - radarMinimapHeight) / 2,
192, radarMinimapHeight);
if (!mapRect.Contains(mi.Location.ToPointF()) || minimap == null)
if (!mapRect.Contains(mi.Location.ToPointF()))
return false;
var loc = Minimap.MinimapPixelToCell(Game.world.Map, mapRect, mi.Location);
var loc = MinimapPixelToCell(mi.Location);
if ((mi.Event == MouseInputEvent.Down || mi.Event == MouseInputEvent.Move) && mi.Button == MouseButton.Left)
Game.viewport.Center(loc);
@@ -90,13 +108,11 @@ namespace OpenRA.Widgets
public override Rectangle EventBounds
{
get { return new Rectangle((int)radarOrigin.X + 9, (int)(radarOrigin.Y + (192 - radarMinimapHeight) / 2),
192, (int)radarMinimapHeight);}
get { return new Rectangle((int)mapRect.X, (int)mapRect.Y, (int)mapRect.Width, (int)mapRect.Height);}
}
Minimap minimap = null;
public override void DrawInner(World world)
{
{
radarCollection = "radar-" + world.LocalPlayer.Country.Race;
var hasNewRadar = world.Queries.OwnedBy[world.LocalPlayer]
@@ -111,57 +127,68 @@ namespace OpenRA.Widgets
Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "left"), radarOrigin, "chrome");
Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "right"), radarOrigin + new float2(201, 0), "chrome");
Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "bottom"), radarOrigin + new float2(0, 192), "chrome");
if (radarAnimating)
Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "bg"), radarOrigin + new float2(9, 0), "chrome");
Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "bg"), radarOrigin + new float2(9, 0), "chrome");
Game.Renderer.RgbaSpriteRenderer.Flush();
if (minimap == null)
minimap = new Minimap(world);
// Custom terrain layer
var custom = Minimap.AddCustomTerrain(world,terrainBitmap);
var final = Minimap.AddActors(world, custom);
radarSheet.Texture.SetData(final);
if (radarAnimationFrame >= radarSlideAnimationLength)
{
var mapRect = new RectangleF(radarOrigin.X + 9, radarOrigin.Y + (192 - radarMinimapHeight) / 2, 192, radarMinimapHeight);
minimap.Draw(mapRect);
Game.Renderer.RgbaSpriteRenderer.DrawSprite( radarSprite,
new float2(mapRect.Location), "chrome", new float2(mapRect.Size) );
}
}
public override void Tick(World world)
public override void Tick(World w)
{
if (world.LocalPlayer != null && minimap != null)
minimap.Update();
if (!radarAnimating)
if (world == null)
return;
// Increment frame
if (hasRadar)
radarAnimationFrame++;
else
radarAnimationFrame--;
// Calculate radar bin position
if (radarAnimationFrame <= radarSlideAnimationLength)
radarOrigin = float2.Lerp(radarClosedOrigin, radarOpenOrigin, radarAnimationFrame * 1.0f / radarSlideAnimationLength);
var eva = Rules.Info["world"].Traits.Get<EvaAlertsInfo>();
// Play radar-on sound at the start of the activate anim (open)
if (radarAnimationFrame == radarSlideAnimationLength && hasRadar)
Sound.Play(eva.RadarUp);
// Play radar-on sound at the start of the activate anim (close)
if (radarAnimationFrame == radarSlideAnimationLength + radarActivateAnimationLength - 1 && !hasRadar)
Sound.Play(eva.RadarDown);
// Minimap height
if (radarAnimationFrame >= radarSlideAnimationLength)
radarMinimapHeight = float2.Lerp(0, 192, (radarAnimationFrame - radarSlideAnimationLength) * 1.0f / radarActivateAnimationLength);
// Animation is complete
if (radarAnimationFrame == (hasRadar ? radarSlideAnimationLength + radarActivateAnimationLength : 0))
radarAnimating = false;
if (radarAnimating)
{
// Increment frame
if (hasRadar)
radarAnimationFrame++;
else
radarAnimationFrame--;
// Calculate radar bin position
if (radarAnimationFrame <= radarSlideAnimationLength)
radarOrigin = float2.Lerp(radarClosedOrigin, radarOpenOrigin, radarAnimationFrame * 1.0f / radarSlideAnimationLength);
var eva = Rules.Info["world"].Traits.Get<EvaAlertsInfo>();
// Play radar-on sound at the start of the activate anim (open)
if (radarAnimationFrame == radarSlideAnimationLength && hasRadar)
Sound.Play(eva.RadarUp);
// Play radar-on sound at the start of the activate anim (close)
if (radarAnimationFrame == radarSlideAnimationLength + radarActivateAnimationLength - 1 && !hasRadar)
Sound.Play(eva.RadarDown);
// Minimap height
if (radarAnimationFrame >= radarSlideAnimationLength)
radarMinimapHeight = float2.Lerp(0, 1, (radarAnimationFrame - radarSlideAnimationLength) * 1.0f / radarActivateAnimationLength);
// Animation is complete
if (radarAnimationFrame == (hasRadar ? radarSlideAnimationLength + radarActivateAnimationLength : 0))
radarAnimating = false;
}
mapRect = new RectangleF(radarOrigin.X + previewOrigin.X, radarOrigin.Y + previewOrigin.Y + (int)(world.Map.Height * previewScale * (1 - radarMinimapHeight)/2), (int)(world.Map.Width * previewScale), (int)(world.Map.Height * previewScale * radarMinimapHeight));
}
int2 CellToMinimapPixel(int2 p)
{
return new int2((int)(mapRect.X +previewScale*(p.X - world.Map.TopLeft.X)), (int)(mapRect.Y + previewScale*(p.Y - world.Map.TopLeft.Y)));
}
int2 MinimapPixelToCell(int2 p)
{
return new int2(world.Map.TopLeft.X + (int)((p.X - mapRect.X)/previewScale), world.Map.TopLeft.Y + (int)((p.Y - mapRect.Y)/previewScale));
}
}
}