Minimap sanity; part 1: rewrite the core radar logic
This commit is contained in:
@@ -18,97 +18,7 @@ using OpenRA.Traits;
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namespace OpenRA.Graphics
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namespace OpenRA.Graphics
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{
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{
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class Minimap
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class Minimap
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{
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{
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readonly World world;
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Sheet sheet;
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Sprite sprite;
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Bitmap terrain, customLayer;
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Rectangle bounds;
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const int alpha = 230;
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public Minimap(World world)
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{
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this.world = world;
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sheet = new Sheet( new Size(world.Map.MapSize.X, world.Map.MapSize.Y));
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var size = Math.Max(world.Map.Width, world.Map.Height);
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var dw = (size - world.Map.Width) / 2;
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var dh = (size - world.Map.Height) / 2;
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bounds = new Rectangle(world.Map.TopLeft.X - dw, world.Map.TopLeft.Y - dh, size, size);
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sprite = new Sprite(sheet, bounds, TextureChannel.Alpha);
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shroudColor = Color.FromArgb(alpha, Color.Black);
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}
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public static Rectangle MakeMinimapBounds(Map m)
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{
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var size = Math.Max(m.Width, m.Height);
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var dw = (size - m.Width) / 2;
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var dh = (size - m.Height) / 2;
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return new Rectangle(m.TopLeft.X - dw, m.TopLeft.Y - dh, size, size);
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}
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static Color shroudColor;
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public void InvalidateCustom() { customLayer = null; }
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public void Update()
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{
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if (terrain == null)
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terrain = RenderTerrainBitmap(world.Map);
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// Custom terrain layer
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if (customLayer == null)
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customLayer = AddCustomTerrain(world,terrain);
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if (!world.GameHasStarted || !world.Queries.OwnedBy[world.LocalPlayer].WithTrait<ProvidesRadar>().Any())
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return;
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sheet.Texture.SetData(AddActors(world, customLayer));
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}
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public void Draw(RectangleF rect)
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{
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(sprite,
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new float2(rect.X, rect.Y), "chrome", new float2(rect.Width, rect.Height));
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Game.Renderer.RgbaSpriteRenderer.Flush();
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}
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public static int2 CellToMinimapPixel(Map map, RectangleF viewRect, int2 p)
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{
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var size = Math.Max(map.Width, map.Height);
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var dw = (size - map.Width) / 2;
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var dh = (size - map.Height) / 2;
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var bounds = new Rectangle(map.TopLeft.X - dw, map.TopLeft.Y - dh, size, size);
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var fx = (float)(p.X - bounds.X) / bounds.Width;
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var fy = (float)(p.Y - bounds.Y) / bounds.Height;
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return new int2(
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(int)(viewRect.Width * fx + viewRect.Left),
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(int)(viewRect.Height * fy + viewRect.Top));
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}
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public static int2 MinimapPixelToCell(Map map, RectangleF viewRect, int2 p)
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{
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var size = Math.Max(map.Width, map.Height);
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var dw = (size - map.Width) / 2;
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var dh = (size - map.Height) / 2;
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var bounds = new Rectangle(map.TopLeft.X - dw, map.TopLeft.Y - dh, size, size);
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var fx = (float)(p.X - viewRect.Left) / viewRect.Width;
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var fy = (float)(p.Y - viewRect.Top) / viewRect.Height;
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return new int2(
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(int)(bounds.Width * fx + bounds.Left),
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(int)(bounds.Height * fy + bounds.Top));
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}
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static int NextPowerOf2(int v)
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static int NextPowerOf2(int v)
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{
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{
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--v;
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--v;
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@@ -139,9 +49,7 @@ namespace OpenRA.Graphics
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var mapX = x + map.TopLeft.X;
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var mapX = x + map.TopLeft.X;
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var mapY = y + map.TopLeft.Y;
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var mapY = y + map.TopLeft.Y;
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var type = tileset.GetTerrainType(map.MapTiles[mapX, mapY]);
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var type = tileset.GetTerrainType(map.MapTiles[mapX, mapY]);
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*(c + (y * bitmapData.Stride >> 2) + x) = map.IsInMap(mapX, mapY)
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*(c + (y * bitmapData.Stride >> 2) + x) = tileset.Terrain[type].Color.ToArgb();
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? Color.FromArgb(alpha, tileset.Terrain[type].Color).ToArgb()
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: shroudColor.ToArgb();
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}
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}
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}
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}
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terrain.UnlockBits(bitmapData);
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terrain.UnlockBits(bitmapData);
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@@ -220,6 +128,11 @@ namespace OpenRA.Graphics
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var bitmapData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
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var bitmapData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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var shroud = Color.Black.ToArgb();
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var fogOpacity = 0.5f;
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unsafe
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unsafe
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{
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{
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int* c = (int*)bitmapData.Scan0;
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int* c = (int*)bitmapData.Scan0;
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@@ -234,11 +147,17 @@ namespace OpenRA.Graphics
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var mapX = x + map.TopLeft.X;
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var mapX = x + map.TopLeft.X;
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var mapY = y + map.TopLeft.Y;
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var mapY = y + map.TopLeft.Y;
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if (!world.LocalPlayer.Shroud.DisplayOnRadar(mapX, mapY))
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if (!world.LocalPlayer.Shroud.IsExplored(mapX, mapY))
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{
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{
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*(c + (y * bitmapData.Stride >> 2) + x) = shroudColor.ToArgb();
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*(c + (y * bitmapData.Stride >> 2) + x) = shroud;
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continue;
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continue;
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}
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}
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if (!world.LocalPlayer.Shroud.IsVisible(mapX,mapY))
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{
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*(c + (y * bitmapData.Stride >> 2) + x) = Util.Lerp(fogOpacity, Color.FromArgb(*(c + (y * bitmapData.Stride >> 2) + x)), Color.Black).ToArgb();
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continue;
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}
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var b = world.WorldActor.traits.Get<BuildingInfluence>().GetBuildingAt(new int2(mapX, mapY));
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var b = world.WorldActor.traits.Get<BuildingInfluence>().GetBuildingAt(new int2(mapX, mapY));
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if (b != null)
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if (b != null)
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@@ -44,15 +44,21 @@ namespace OpenRA
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}
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}
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public bool IsExplored(int2 xy) { return IsExplored(xy.X, xy.Y); }
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public bool IsExplored(int2 xy) { return IsExplored(xy.X, xy.Y); }
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bool IsExplored(int x, int y)
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public bool IsExplored(int x, int y)
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{
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{
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if (disabled)
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if (disabled)
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return true;
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return true;
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return shroud.exploredCells[x,y];
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return shroud.exploredCells[x,y];
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}
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}
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public bool DisplayOnRadar(int x, int y) { return IsExplored(x, y); }
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public bool IsVisible(int2 xy) { return IsVisible(xy.X, xy.Y); }
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public bool IsVisible(int x, int y)
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{
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if (disabled)
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return true;
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return shroud.visibleCells[x,y] != 0;
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}
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static readonly byte[][] SpecialShroudTiles =
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static readonly byte[][] SpecialShroudTiles =
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{
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{
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new byte[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 },
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new byte[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 },
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@@ -20,7 +20,8 @@ namespace OpenRA.Widgets.Delegates
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var gameRoot = r.GetWidget("INGAME_ROOT");
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var gameRoot = r.GetWidget("INGAME_ROOT");
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var optionsBG = gameRoot.GetWidget("INGAME_OPTIONS_BG");
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var optionsBG = gameRoot.GetWidget("INGAME_OPTIONS_BG");
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Game.OnGameStart += () => r.OpenWindow("INGAME_ROOT");
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Game.OnGameStart += () => r.OpenWindow("INGAME_ROOT");
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Game.OnGameStart += () => gameRoot.GetWidget<RadarBinWidget>("INGAME_RADAR_BIN").SetWorld(Game.world);
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r.GetWidget("INGAME_OPTIONS_BUTTON").OnMouseUp = mi => {
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r.GetWidget("INGAME_OPTIONS_BUTTON").OnMouseUp = mi => {
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optionsBG.Visible = !optionsBG.Visible;
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optionsBG.Visible = !optionsBG.Visible;
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@@ -7,7 +7,7 @@
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* see LICENSE.
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* see LICENSE.
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*/
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*/
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#endregion
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#endregion
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using System;
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using System.Drawing;
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using System.Drawing;
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using System.Linq;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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@@ -27,16 +27,38 @@ namespace OpenRA.Widgets
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bool radarAnimating = false;
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bool radarAnimating = false;
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bool hasRadar = false;
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bool hasRadar = false;
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Sheet radarSheet;
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Sprite radarSprite;
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string radarCollection;
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string radarCollection;
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World world;
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float previewScale = 0;
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RectangleF mapRect = Rectangle.Empty;
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int2 previewOrigin;
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Bitmap terrainBitmap = null;
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public void SetWorld(World world)
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{
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this.world = world;
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var size = Math.Max(world.Map.Width, world.Map.Height);
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previewScale = Math.Min(192f / world.Map.Width, 192f / world.Map.Height);
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previewOrigin = new int2(9 + (int)(previewScale * (size - world.Map.Width)) / 2, (int)(previewScale * (size - world.Map.Height)) / 2);
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mapRect = new RectangleF(radarOrigin.X + previewOrigin.X, radarOrigin.Y + previewOrigin.Y, (int)(world.Map.Width * previewScale), (int)(world.Map.Height * previewScale));
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terrainBitmap = Minimap.RenderTerrainBitmap(world.Map);
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radarSheet = new Sheet(new Size( terrainBitmap.Width, terrainBitmap.Height ) );
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radarSprite = new Sprite( radarSheet, new Rectangle( 0, 0, world.Map.Width, world.Map.Height ), TextureChannel.Alpha );
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}
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public override string GetCursor(int2 pos)
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public override string GetCursor(int2 pos)
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{
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{
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if (minimap == null)
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if (world == null)
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return "default";
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return "default";
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var mapRect = new RectangleF(radarOrigin.X + 9, radarOrigin.Y + (192 - radarMinimapHeight) / 2,
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var loc = MinimapPixelToCell(pos);
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192, radarMinimapHeight);
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var loc = Minimap.MinimapPixelToCell(Game.world.Map, mapRect, pos);
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var mi = new MouseInput
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var mi = new MouseInput
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{
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{
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@@ -45,7 +67,7 @@ namespace OpenRA.Widgets
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Modifiers = Game.controller.GetModifiers()
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Modifiers = Game.controller.GetModifiers()
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};
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};
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var cursor = Game.controller.orderGenerator.GetCursor( Game.world, loc, mi );
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var cursor = Game.controller.orderGenerator.GetCursor( world, loc, mi );
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if (cursor == null)
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if (cursor == null)
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return "default";
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return "default";
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@@ -56,14 +78,10 @@ namespace OpenRA.Widgets
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{
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{
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if (!hasRadar || radarAnimating) return false; // we're not set up for this.
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if (!hasRadar || radarAnimating) return false; // we're not set up for this.
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var mapRect = new RectangleF(radarOrigin.X + 9, radarOrigin.Y + (192 - radarMinimapHeight) / 2,
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if (!mapRect.Contains(mi.Location.ToPointF()))
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192, radarMinimapHeight);
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if (!mapRect.Contains(mi.Location.ToPointF()) || minimap == null)
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return false;
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return false;
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var loc = Minimap.MinimapPixelToCell(Game.world.Map, mapRect, mi.Location);
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var loc = MinimapPixelToCell(mi.Location);
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if ((mi.Event == MouseInputEvent.Down || mi.Event == MouseInputEvent.Move) && mi.Button == MouseButton.Left)
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if ((mi.Event == MouseInputEvent.Down || mi.Event == MouseInputEvent.Move) && mi.Button == MouseButton.Left)
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Game.viewport.Center(loc);
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Game.viewport.Center(loc);
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@@ -90,13 +108,11 @@ namespace OpenRA.Widgets
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public override Rectangle EventBounds
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public override Rectangle EventBounds
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{
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{
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get { return new Rectangle((int)radarOrigin.X + 9, (int)(radarOrigin.Y + (192 - radarMinimapHeight) / 2),
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get { return new Rectangle((int)mapRect.X, (int)mapRect.Y, (int)mapRect.Width, (int)mapRect.Height);}
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192, (int)radarMinimapHeight);}
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}
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}
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Minimap minimap = null;
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public override void DrawInner(World world)
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public override void DrawInner(World world)
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{
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{
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radarCollection = "radar-" + world.LocalPlayer.Country.Race;
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radarCollection = "radar-" + world.LocalPlayer.Country.Race;
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var hasNewRadar = world.Queries.OwnedBy[world.LocalPlayer]
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var hasNewRadar = world.Queries.OwnedBy[world.LocalPlayer]
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@@ -111,57 +127,68 @@ namespace OpenRA.Widgets
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "left"), radarOrigin, "chrome");
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "left"), radarOrigin, "chrome");
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "right"), radarOrigin + new float2(201, 0), "chrome");
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "right"), radarOrigin + new float2(201, 0), "chrome");
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "bottom"), radarOrigin + new float2(0, 192), "chrome");
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "bottom"), radarOrigin + new float2(0, 192), "chrome");
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "bg"), radarOrigin + new float2(9, 0), "chrome");
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if (radarAnimating)
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "bg"), radarOrigin + new float2(9, 0), "chrome");
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Game.Renderer.RgbaSpriteRenderer.Flush();
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Game.Renderer.RgbaSpriteRenderer.Flush();
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if (minimap == null)
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// Custom terrain layer
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minimap = new Minimap(world);
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var custom = Minimap.AddCustomTerrain(world,terrainBitmap);
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var final = Minimap.AddActors(world, custom);
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radarSheet.Texture.SetData(final);
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if (radarAnimationFrame >= radarSlideAnimationLength)
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if (radarAnimationFrame >= radarSlideAnimationLength)
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{
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{
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var mapRect = new RectangleF(radarOrigin.X + 9, radarOrigin.Y + (192 - radarMinimapHeight) / 2, 192, radarMinimapHeight);
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Game.Renderer.RgbaSpriteRenderer.DrawSprite( radarSprite,
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minimap.Draw(mapRect);
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new float2(mapRect.Location), "chrome", new float2(mapRect.Size) );
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}
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}
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}
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}
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public override void Tick(World world)
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public override void Tick(World w)
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{
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{
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if (world.LocalPlayer != null && minimap != null)
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if (world == null)
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minimap.Update();
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if (!radarAnimating)
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return;
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return;
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// Increment frame
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if (radarAnimating)
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if (hasRadar)
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{
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radarAnimationFrame++;
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// Increment frame
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else
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if (hasRadar)
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radarAnimationFrame--;
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radarAnimationFrame++;
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else
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// Calculate radar bin position
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radarAnimationFrame--;
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if (radarAnimationFrame <= radarSlideAnimationLength)
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radarOrigin = float2.Lerp(radarClosedOrigin, radarOpenOrigin, radarAnimationFrame * 1.0f / radarSlideAnimationLength);
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// Calculate radar bin position
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if (radarAnimationFrame <= radarSlideAnimationLength)
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var eva = Rules.Info["world"].Traits.Get<EvaAlertsInfo>();
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radarOrigin = float2.Lerp(radarClosedOrigin, radarOpenOrigin, radarAnimationFrame * 1.0f / radarSlideAnimationLength);
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// Play radar-on sound at the start of the activate anim (open)
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var eva = Rules.Info["world"].Traits.Get<EvaAlertsInfo>();
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if (radarAnimationFrame == radarSlideAnimationLength && hasRadar)
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Sound.Play(eva.RadarUp);
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// Play radar-on sound at the start of the activate anim (open)
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if (radarAnimationFrame == radarSlideAnimationLength && hasRadar)
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// Play radar-on sound at the start of the activate anim (close)
|
Sound.Play(eva.RadarUp);
|
||||||
if (radarAnimationFrame == radarSlideAnimationLength + radarActivateAnimationLength - 1 && !hasRadar)
|
|
||||||
Sound.Play(eva.RadarDown);
|
// Play radar-on sound at the start of the activate anim (close)
|
||||||
|
if (radarAnimationFrame == radarSlideAnimationLength + radarActivateAnimationLength - 1 && !hasRadar)
|
||||||
// Minimap height
|
Sound.Play(eva.RadarDown);
|
||||||
if (radarAnimationFrame >= radarSlideAnimationLength)
|
|
||||||
radarMinimapHeight = float2.Lerp(0, 192, (radarAnimationFrame - radarSlideAnimationLength) * 1.0f / radarActivateAnimationLength);
|
// Minimap height
|
||||||
|
if (radarAnimationFrame >= radarSlideAnimationLength)
|
||||||
// Animation is complete
|
radarMinimapHeight = float2.Lerp(0, 1, (radarAnimationFrame - radarSlideAnimationLength) * 1.0f / radarActivateAnimationLength);
|
||||||
if (radarAnimationFrame == (hasRadar ? radarSlideAnimationLength + radarActivateAnimationLength : 0))
|
|
||||||
radarAnimating = false;
|
// Animation is complete
|
||||||
|
if (radarAnimationFrame == (hasRadar ? radarSlideAnimationLength + radarActivateAnimationLength : 0))
|
||||||
|
radarAnimating = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
mapRect = new RectangleF(radarOrigin.X + previewOrigin.X, radarOrigin.Y + previewOrigin.Y + (int)(world.Map.Height * previewScale * (1 - radarMinimapHeight)/2), (int)(world.Map.Width * previewScale), (int)(world.Map.Height * previewScale * radarMinimapHeight));
|
||||||
|
}
|
||||||
|
|
||||||
|
int2 CellToMinimapPixel(int2 p)
|
||||||
|
{
|
||||||
|
return new int2((int)(mapRect.X +previewScale*(p.X - world.Map.TopLeft.X)), (int)(mapRect.Y + previewScale*(p.Y - world.Map.TopLeft.Y)));
|
||||||
|
}
|
||||||
|
|
||||||
|
int2 MinimapPixelToCell(int2 p)
|
||||||
|
{
|
||||||
|
return new int2(world.Map.TopLeft.X + (int)((p.X - mapRect.X)/previewScale), world.Map.TopLeft.Y + (int)((p.Y - mapRect.Y)/previewScale));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user