Minimap sanity; part 1: rewrite the core radar logic

This commit is contained in:
Paul Chote
2010-07-21 23:44:23 +12:00
parent 58aed632a1
commit 78aff37fe4
4 changed files with 113 additions and 160 deletions

View File

@@ -19,96 +19,6 @@ namespace OpenRA.Graphics
{
class Minimap
{
readonly World world;
Sheet sheet;
Sprite sprite;
Bitmap terrain, customLayer;
Rectangle bounds;
const int alpha = 230;
public Minimap(World world)
{
this.world = world;
sheet = new Sheet( new Size(world.Map.MapSize.X, world.Map.MapSize.Y));
var size = Math.Max(world.Map.Width, world.Map.Height);
var dw = (size - world.Map.Width) / 2;
var dh = (size - world.Map.Height) / 2;
bounds = new Rectangle(world.Map.TopLeft.X - dw, world.Map.TopLeft.Y - dh, size, size);
sprite = new Sprite(sheet, bounds, TextureChannel.Alpha);
shroudColor = Color.FromArgb(alpha, Color.Black);
}
public static Rectangle MakeMinimapBounds(Map m)
{
var size = Math.Max(m.Width, m.Height);
var dw = (size - m.Width) / 2;
var dh = (size - m.Height) / 2;
return new Rectangle(m.TopLeft.X - dw, m.TopLeft.Y - dh, size, size);
}
static Color shroudColor;
public void InvalidateCustom() { customLayer = null; }
public void Update()
{
if (terrain == null)
terrain = RenderTerrainBitmap(world.Map);
// Custom terrain layer
if (customLayer == null)
customLayer = AddCustomTerrain(world,terrain);
if (!world.GameHasStarted || !world.Queries.OwnedBy[world.LocalPlayer].WithTrait<ProvidesRadar>().Any())
return;
sheet.Texture.SetData(AddActors(world, customLayer));
}
public void Draw(RectangleF rect)
{
Game.Renderer.RgbaSpriteRenderer.DrawSprite(sprite,
new float2(rect.X, rect.Y), "chrome", new float2(rect.Width, rect.Height));
Game.Renderer.RgbaSpriteRenderer.Flush();
}
public static int2 CellToMinimapPixel(Map map, RectangleF viewRect, int2 p)
{
var size = Math.Max(map.Width, map.Height);
var dw = (size - map.Width) / 2;
var dh = (size - map.Height) / 2;
var bounds = new Rectangle(map.TopLeft.X - dw, map.TopLeft.Y - dh, size, size);
var fx = (float)(p.X - bounds.X) / bounds.Width;
var fy = (float)(p.Y - bounds.Y) / bounds.Height;
return new int2(
(int)(viewRect.Width * fx + viewRect.Left),
(int)(viewRect.Height * fy + viewRect.Top));
}
public static int2 MinimapPixelToCell(Map map, RectangleF viewRect, int2 p)
{
var size = Math.Max(map.Width, map.Height);
var dw = (size - map.Width) / 2;
var dh = (size - map.Height) / 2;
var bounds = new Rectangle(map.TopLeft.X - dw, map.TopLeft.Y - dh, size, size);
var fx = (float)(p.X - viewRect.Left) / viewRect.Width;
var fy = (float)(p.Y - viewRect.Top) / viewRect.Height;
return new int2(
(int)(bounds.Width * fx + bounds.Left),
(int)(bounds.Height * fy + bounds.Top));
}
static int NextPowerOf2(int v)
{
--v;
@@ -139,9 +49,7 @@ namespace OpenRA.Graphics
var mapX = x + map.TopLeft.X;
var mapY = y + map.TopLeft.Y;
var type = tileset.GetTerrainType(map.MapTiles[mapX, mapY]);
*(c + (y * bitmapData.Stride >> 2) + x) = map.IsInMap(mapX, mapY)
? Color.FromArgb(alpha, tileset.Terrain[type].Color).ToArgb()
: shroudColor.ToArgb();
*(c + (y * bitmapData.Stride >> 2) + x) = tileset.Terrain[type].Color.ToArgb();
}
}
terrain.UnlockBits(bitmapData);
@@ -220,6 +128,11 @@ namespace OpenRA.Graphics
var bitmapData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
var shroud = Color.Black.ToArgb();
var fogOpacity = 0.5f;
unsafe
{
int* c = (int*)bitmapData.Scan0;
@@ -234,11 +147,17 @@ namespace OpenRA.Graphics
var mapX = x + map.TopLeft.X;
var mapY = y + map.TopLeft.Y;
if (!world.LocalPlayer.Shroud.DisplayOnRadar(mapX, mapY))
if (!world.LocalPlayer.Shroud.IsExplored(mapX, mapY))
{
*(c + (y * bitmapData.Stride >> 2) + x) = shroudColor.ToArgb();
*(c + (y * bitmapData.Stride >> 2) + x) = shroud;
continue;
}
if (!world.LocalPlayer.Shroud.IsVisible(mapX,mapY))
{
*(c + (y * bitmapData.Stride >> 2) + x) = Util.Lerp(fogOpacity, Color.FromArgb(*(c + (y * bitmapData.Stride >> 2) + x)), Color.Black).ToArgb();
continue;
}
var b = world.WorldActor.traits.Get<BuildingInfluence>().GetBuildingAt(new int2(mapX, mapY));
if (b != null)

View File

@@ -44,14 +44,20 @@ namespace OpenRA
}
public bool IsExplored(int2 xy) { return IsExplored(xy.X, xy.Y); }
bool IsExplored(int x, int y)
public bool IsExplored(int x, int y)
{
if (disabled)
return true;
return shroud.exploredCells[x,y];
}
public bool DisplayOnRadar(int x, int y) { return IsExplored(x, y); }
public bool IsVisible(int2 xy) { return IsVisible(xy.X, xy.Y); }
public bool IsVisible(int x, int y)
{
if (disabled)
return true;
return shroud.visibleCells[x,y] != 0;
}
static readonly byte[][] SpecialShroudTiles =
{

View File

@@ -21,6 +21,7 @@ namespace OpenRA.Widgets.Delegates
var optionsBG = gameRoot.GetWidget("INGAME_OPTIONS_BG");
Game.OnGameStart += () => r.OpenWindow("INGAME_ROOT");
Game.OnGameStart += () => gameRoot.GetWidget<RadarBinWidget>("INGAME_RADAR_BIN").SetWorld(Game.world);
r.GetWidget("INGAME_OPTIONS_BUTTON").OnMouseUp = mi => {
optionsBG.Visible = !optionsBG.Visible;

View File

@@ -7,7 +7,7 @@
* see LICENSE.
*/
#endregion
using System;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
@@ -27,16 +27,38 @@ namespace OpenRA.Widgets
bool radarAnimating = false;
bool hasRadar = false;
Sheet radarSheet;
Sprite radarSprite;
string radarCollection;
World world;
float previewScale = 0;
RectangleF mapRect = Rectangle.Empty;
int2 previewOrigin;
Bitmap terrainBitmap = null;
public void SetWorld(World world)
{
this.world = world;
var size = Math.Max(world.Map.Width, world.Map.Height);
previewScale = Math.Min(192f / world.Map.Width, 192f / world.Map.Height);
previewOrigin = new int2(9 + (int)(previewScale * (size - world.Map.Width)) / 2, (int)(previewScale * (size - world.Map.Height)) / 2);
mapRect = new RectangleF(radarOrigin.X + previewOrigin.X, radarOrigin.Y + previewOrigin.Y, (int)(world.Map.Width * previewScale), (int)(world.Map.Height * previewScale));
terrainBitmap = Minimap.RenderTerrainBitmap(world.Map);
radarSheet = new Sheet(new Size( terrainBitmap.Width, terrainBitmap.Height ) );
radarSprite = new Sprite( radarSheet, new Rectangle( 0, 0, world.Map.Width, world.Map.Height ), TextureChannel.Alpha );
}
public override string GetCursor(int2 pos)
{
if (minimap == null)
if (world == null)
return "default";
var mapRect = new RectangleF(radarOrigin.X + 9, radarOrigin.Y + (192 - radarMinimapHeight) / 2,
192, radarMinimapHeight);
var loc = Minimap.MinimapPixelToCell(Game.world.Map, mapRect, pos);
var loc = MinimapPixelToCell(pos);
var mi = new MouseInput
{
@@ -45,7 +67,7 @@ namespace OpenRA.Widgets
Modifiers = Game.controller.GetModifiers()
};
var cursor = Game.controller.orderGenerator.GetCursor( Game.world, loc, mi );
var cursor = Game.controller.orderGenerator.GetCursor( world, loc, mi );
if (cursor == null)
return "default";
@@ -56,14 +78,10 @@ namespace OpenRA.Widgets
{
if (!hasRadar || radarAnimating) return false; // we're not set up for this.
var mapRect = new RectangleF(radarOrigin.X + 9, radarOrigin.Y + (192 - radarMinimapHeight) / 2,
192, radarMinimapHeight);
if (!mapRect.Contains(mi.Location.ToPointF()) || minimap == null)
if (!mapRect.Contains(mi.Location.ToPointF()))
return false;
var loc = Minimap.MinimapPixelToCell(Game.world.Map, mapRect, mi.Location);
var loc = MinimapPixelToCell(mi.Location);
if ((mi.Event == MouseInputEvent.Down || mi.Event == MouseInputEvent.Move) && mi.Button == MouseButton.Left)
Game.viewport.Center(loc);
@@ -90,11 +108,9 @@ namespace OpenRA.Widgets
public override Rectangle EventBounds
{
get { return new Rectangle((int)radarOrigin.X + 9, (int)(radarOrigin.Y + (192 - radarMinimapHeight) / 2),
192, (int)radarMinimapHeight);}
get { return new Rectangle((int)mapRect.X, (int)mapRect.Y, (int)mapRect.Width, (int)mapRect.Height);}
}
Minimap minimap = null;
public override void DrawInner(World world)
{
radarCollection = "radar-" + world.LocalPlayer.Country.Race;
@@ -111,30 +127,28 @@ namespace OpenRA.Widgets
Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "left"), radarOrigin, "chrome");
Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "right"), radarOrigin + new float2(201, 0), "chrome");
Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "bottom"), radarOrigin + new float2(0, 192), "chrome");
if (radarAnimating)
Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "bg"), radarOrigin + new float2(9, 0), "chrome");
Game.Renderer.RgbaSpriteRenderer.Flush();
if (minimap == null)
minimap = new Minimap(world);
// Custom terrain layer
var custom = Minimap.AddCustomTerrain(world,terrainBitmap);
var final = Minimap.AddActors(world, custom);
radarSheet.Texture.SetData(final);
if (radarAnimationFrame >= radarSlideAnimationLength)
{
var mapRect = new RectangleF(radarOrigin.X + 9, radarOrigin.Y + (192 - radarMinimapHeight) / 2, 192, radarMinimapHeight);
minimap.Draw(mapRect);
Game.Renderer.RgbaSpriteRenderer.DrawSprite( radarSprite,
new float2(mapRect.Location), "chrome", new float2(mapRect.Size) );
}
}
public override void Tick(World world)
public override void Tick(World w)
{
if (world.LocalPlayer != null && minimap != null)
minimap.Update();
if (!radarAnimating)
if (world == null)
return;
if (radarAnimating)
{
// Increment frame
if (hasRadar)
radarAnimationFrame++;
@@ -157,11 +171,24 @@ namespace OpenRA.Widgets
// Minimap height
if (radarAnimationFrame >= radarSlideAnimationLength)
radarMinimapHeight = float2.Lerp(0, 192, (radarAnimationFrame - radarSlideAnimationLength) * 1.0f / radarActivateAnimationLength);
radarMinimapHeight = float2.Lerp(0, 1, (radarAnimationFrame - radarSlideAnimationLength) * 1.0f / radarActivateAnimationLength);
// Animation is complete
if (radarAnimationFrame == (hasRadar ? radarSlideAnimationLength + radarActivateAnimationLength : 0))
radarAnimating = false;
}
mapRect = new RectangleF(radarOrigin.X + previewOrigin.X, radarOrigin.Y + previewOrigin.Y + (int)(world.Map.Height * previewScale * (1 - radarMinimapHeight)/2), (int)(world.Map.Width * previewScale), (int)(world.Map.Height * previewScale * radarMinimapHeight));
}
int2 CellToMinimapPixel(int2 p)
{
return new int2((int)(mapRect.X +previewScale*(p.X - world.Map.TopLeft.X)), (int)(mapRect.Y + previewScale*(p.Y - world.Map.TopLeft.Y)));
}
int2 MinimapPixelToCell(int2 p)
{
return new int2(world.Map.TopLeft.X + (int)((p.X - mapRect.X)/previewScale), world.Map.TopLeft.Y + (int)((p.Y - mapRect.Y)/previewScale));
}
}
}