Adds muzzle flash to all vehicles and ships with cannons.
Muzzle animation is a customized version of the original gunfire.shp. Not using all frames for light tank, flak truck and flak cannon is intentional.
This commit is contained in:
BIN
mods/ra/bits/gunfire2.shp
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BIN
mods/ra/bits/gunfire2.shp
Normal file
Binary file not shown.
@@ -174,12 +174,16 @@ CA:
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Recoil: 171
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RecoilRecovery: 34
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Armament@SECONDARY:
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Name: secondary
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Turret: secondary
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Weapon: 8Inch
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LocalOffset: 213,-171,0, 213,171,0
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Recoil: 171
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RecoilRecovery: 34
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AttackTurreted:
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WithMuzzleFlash@PRIMARY:
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WithMuzzleFlash@SECONDARY:
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Armament: secondary
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Selectable:
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Bounds: 44,44
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RenderUnit:
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@@ -253,6 +257,7 @@ PT:
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Armament@SECONDARY:
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Weapon: DepthCharge
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AttackTurreted:
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WithMuzzleFlash@PRIMARY:
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Selectable:
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Bounds: 32,32
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RenderUnit:
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@@ -336,8 +336,12 @@ AGUN:
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Armament@PRIMARY:
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Weapon: ZSU-23
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Armament@SECONDARY:
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Name: secondary
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Weapon: ZSU-23
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AttackTurreted:
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WithMuzzleFlash@PRIMARY:
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WithMuzzleFlash@SECONDARY:
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Armament: secondary
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AutoTarget:
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IronCurtainable:
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-RenderBuilding:
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@@ -733,6 +737,7 @@ GUN:
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Armament:
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Weapon: TurretGun
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AttackTurreted:
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WithMuzzleFlash:
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AutoTarget:
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IronCurtainable:
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-RenderBuilding:
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@@ -55,6 +55,7 @@ V2RL:
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Recoil: 85
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RecoilRecovery: 25
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AttackTurreted:
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WithMuzzleFlash:
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RenderUnit:
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WithTurret:
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AutoTarget:
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@@ -93,6 +94,7 @@ V2RL:
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Recoil: 128
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RecoilRecovery: 38
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AttackTurreted:
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WithMuzzleFlash:
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RenderUnit:
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WithTurret:
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AutoTarget:
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@@ -134,6 +136,7 @@ V2RL:
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RecoilRecovery: 38
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LocalOffset: 0,85,0, 0,-85,0
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AttackTurreted:
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WithMuzzleFlash:
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RenderUnit:
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WithTurret:
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AutoTarget:
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@@ -177,11 +180,13 @@ V2RL:
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Recoil: 171
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RecoilRecovery: 30
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Armament@SECONDARY:
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Name: secondary
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Weapon: MammothTusk
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LocalOffset: -85,384,340, -85,-384,340
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LocalYaw: -100,100
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Recoil: 43
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AttackTurreted:
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WithMuzzleFlash@PRIMARY:
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RenderUnit:
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WithTurret:
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AutoTarget:
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@@ -223,6 +228,7 @@ ARTY:
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Armament:
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Weapon: 155mm
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AttackFrontal:
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WithMuzzleFlash:
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RenderUnit:
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Explodes:
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Weapon: UnitExplode
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@@ -675,6 +681,7 @@ FTRK:
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Weapon: FLAK-23
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Recoil: 85
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AttackTurreted:
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WithMuzzleFlash:
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RenderUnit:
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WithTurret:
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AutoTarget:
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@@ -10,6 +10,9 @@ ca:
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turret: turr
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Start: 0
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Facings: 32
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muzzle: gunfire2
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Start: 0
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Length: 5
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dd:
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idle:
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@@ -26,6 +29,9 @@ pt:
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turret: mgun
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Start: 0
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Facings: 32
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muzzle: gunfire2
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Start: 0
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Length: 5
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lst:
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idle:
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@@ -263,6 +263,9 @@ gun:
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damaged-recoil:
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Start: 96
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Facings: 32
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muzzle: gunfire2
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Start: 0
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Length: 5
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agun:
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idle:
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@@ -280,6 +283,9 @@ agun:
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damaged-recoil:
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Start: 96
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Facings: 32
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muzzle: gunfire2
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Start: 1
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Length: 4
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sam:
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idle:
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@@ -75,6 +75,9 @@ hhusk2:
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turret:
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Start: 32
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Facings: 32
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muzzle: gunfire2
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Start: 0
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Length: 2
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2tnk:
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idle:
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@@ -83,6 +86,9 @@ hhusk2:
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turret:
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Start: 32
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Facings: 32
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muzzle: gunfire2
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Start: 0
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Length: 5
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3tnk:
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idle:
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@@ -91,6 +97,9 @@ hhusk2:
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turret:
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Start: 32
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Facings: 32
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muzzle: gunfire2
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Start: 0
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Length: 5
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4tnk:
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idle:
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@@ -99,6 +108,9 @@ hhusk2:
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turret:
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Start: 32
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Facings: 32
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muzzle: gunfire2
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Start: 0
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Length: 5
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v2rl:
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idle:
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@@ -118,6 +130,9 @@ arty:
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idle:
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Start: 0
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Facings: 32
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muzzle: gunfire2
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Start: 0
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Length: 5
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jeep:
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idle:
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@@ -187,6 +202,9 @@ ftrk:
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turret:
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Start: 32
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Facings: 32
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muzzle: gunfire2
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Start: 0
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Length: 2
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dtrk:
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idle:
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@@ -197,3 +215,6 @@ ctnk:
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idle:
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Start: 0
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Facings: 32
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muzzle: gunfire2
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Start: 0
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Length: 5
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