On orders, the mouse button is now considered part on issuing the order, not resolving it.
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@@ -194,7 +194,7 @@ namespace OpenRa.Game
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var unit = new Actor(name, (1/24f * producer.CenterLocation).ToInt2(), player);
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var mobile = unit.traits.Get<Mobile>();
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mobile.facing = 128;
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mobile.SetNextAction( new Traits.Mobile.MoveTo( unit.Location + new int2( 0, 3 ) ) );
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mobile.QueueAction( new Traits.Mobile.MoveTo( unit.Location + new int2( 0, 3 ) ) );
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world.AddFrameEndTask(_ => world.Add(unit));
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