On orders, the mouse button is now considered part on issuing the order, not resolving it.
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@@ -9,5 +9,5 @@ namespace OpenRa.Game.Traits
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{
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interface ITick { void Tick(Actor self); }
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interface IRender { IEnumerable<Pair<Sprite, float2>> Render(Actor self); }
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interface IOrder { Order Order(Actor self, int2 xy); }
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interface IOrder { Order Order(Actor self, int2 xy, bool lmb); }
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}
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