unbitrot cnc AGAIN; remove 'wood' and 'wall' flags from warheads

This commit is contained in:
Chris Forbes
2010-05-13 18:07:09 +12:00
parent 4bf7476044
commit 78d40b5bb0
4 changed files with 26 additions and 93 deletions

View File

@@ -29,8 +29,6 @@ namespace OpenRA.GameRules
{
public readonly int Spread = 1; // distance (in pixels) from the explosion center at which damage is 1/2.
public readonly float[] Verses = { 1, 1, 1, 1, 1 }; // damage vs each armortype
public readonly bool Wall = false; // can this damage walls?
public readonly bool Wood = false; // can this damage wood?
public readonly bool Ore = false; // can this damage ore?
public readonly int Explosion = 0; // explosion effect to use
public readonly string SmudgeType = null; // type of smudge to apply