unbitrot cnc AGAIN; remove 'wood' and 'wall' flags from warheads
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@@ -29,8 +29,6 @@ namespace OpenRA.GameRules
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{
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public readonly int Spread = 1; // distance (in pixels) from the explosion center at which damage is 1/2.
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public readonly float[] Verses = { 1, 1, 1, 1, 1 }; // damage vs each armortype
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public readonly bool Wall = false; // can this damage walls?
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public readonly bool Wood = false; // can this damage wood?
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public readonly bool Ore = false; // can this damage ore?
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public readonly int Explosion = 0; // explosion effect to use
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public readonly string SmudgeType = null; // type of smudge to apply
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