Remove BuildingInfluence from Plug placement.

This commit is contained in:
Paul Chote
2020-10-25 20:01:35 +00:00
committed by Matthias Mailänder
parent 90b25be1b6
commit 79019b06ca
2 changed files with 20 additions and 22 deletions

View File

@@ -81,9 +81,9 @@ namespace OpenRA.Mods.Common.Orders
}
}
readonly World world;
readonly ProductionQueue queue;
readonly PlaceBuildingInfo placeBuildingInfo;
readonly BuildingInfluence buildingInfluence;
readonly ResourceLayer resourceLayer;
readonly Viewport viewport;
readonly VariantWrapper[] variants;
@@ -91,10 +91,9 @@ namespace OpenRA.Mods.Common.Orders
public PlaceBuildingOrderGenerator(ProductionQueue queue, string name, WorldRenderer worldRenderer)
{
var world = queue.Actor.World;
this.queue = queue;
world = queue.Actor.World;
placeBuildingInfo = queue.Actor.Owner.PlayerActor.Info.TraitInfo<PlaceBuildingInfo>();
buildingInfluence = world.WorldActor.Trait<BuildingInfluence>();
resourceLayer = world.WorldActor.TraitOrDefault<ResourceLayer>();
viewport = worldRenderer.Viewport;
@@ -225,12 +224,12 @@ namespace OpenRA.Mods.Common.Orders
bool AcceptsPlug(CPos cell, PlugInfo plug)
{
var host = buildingInfluence.GetBuildingAt(cell);
if (host == null)
return false;
foreach (var a in world.ActorMap.GetActorsAt(cell))
foreach (var p in a.TraitsImplementing<Pluggable>())
if (p.AcceptsPlug(a, plug.Type))
return true;
var location = host.Location;
return host.TraitsImplementing<Pluggable>().Any(p => p.AcceptsPlug(host, plug.Type));
return false;
}
IEnumerable<IRenderable> IOrderGenerator.Render(WorldRenderer wr, World world) { yield break; }