Remove BuildingInfluence from Plug placement.
This commit is contained in:
committed by
Matthias Mailänder
parent
90b25be1b6
commit
79019b06ca
@@ -81,9 +81,9 @@ namespace OpenRA.Mods.Common.Orders
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
readonly World world;
|
||||||
readonly ProductionQueue queue;
|
readonly ProductionQueue queue;
|
||||||
readonly PlaceBuildingInfo placeBuildingInfo;
|
readonly PlaceBuildingInfo placeBuildingInfo;
|
||||||
readonly BuildingInfluence buildingInfluence;
|
|
||||||
readonly ResourceLayer resourceLayer;
|
readonly ResourceLayer resourceLayer;
|
||||||
readonly Viewport viewport;
|
readonly Viewport viewport;
|
||||||
readonly VariantWrapper[] variants;
|
readonly VariantWrapper[] variants;
|
||||||
@@ -91,10 +91,9 @@ namespace OpenRA.Mods.Common.Orders
|
|||||||
|
|
||||||
public PlaceBuildingOrderGenerator(ProductionQueue queue, string name, WorldRenderer worldRenderer)
|
public PlaceBuildingOrderGenerator(ProductionQueue queue, string name, WorldRenderer worldRenderer)
|
||||||
{
|
{
|
||||||
var world = queue.Actor.World;
|
|
||||||
this.queue = queue;
|
this.queue = queue;
|
||||||
|
world = queue.Actor.World;
|
||||||
placeBuildingInfo = queue.Actor.Owner.PlayerActor.Info.TraitInfo<PlaceBuildingInfo>();
|
placeBuildingInfo = queue.Actor.Owner.PlayerActor.Info.TraitInfo<PlaceBuildingInfo>();
|
||||||
buildingInfluence = world.WorldActor.Trait<BuildingInfluence>();
|
|
||||||
resourceLayer = world.WorldActor.TraitOrDefault<ResourceLayer>();
|
resourceLayer = world.WorldActor.TraitOrDefault<ResourceLayer>();
|
||||||
viewport = worldRenderer.Viewport;
|
viewport = worldRenderer.Viewport;
|
||||||
|
|
||||||
@@ -225,12 +224,12 @@ namespace OpenRA.Mods.Common.Orders
|
|||||||
|
|
||||||
bool AcceptsPlug(CPos cell, PlugInfo plug)
|
bool AcceptsPlug(CPos cell, PlugInfo plug)
|
||||||
{
|
{
|
||||||
var host = buildingInfluence.GetBuildingAt(cell);
|
foreach (var a in world.ActorMap.GetActorsAt(cell))
|
||||||
if (host == null)
|
foreach (var p in a.TraitsImplementing<Pluggable>())
|
||||||
return false;
|
if (p.AcceptsPlug(a, plug.Type))
|
||||||
|
return true;
|
||||||
|
|
||||||
var location = host.Location;
|
return false;
|
||||||
return host.TraitsImplementing<Pluggable>().Any(p => p.AcceptsPlug(host, plug.Type));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
IEnumerable<IRenderable> IOrderGenerator.Render(WorldRenderer wr, World world) { yield break; }
|
IEnumerable<IRenderable> IOrderGenerator.Render(WorldRenderer wr, World world) { yield break; }
|
||||||
|
|||||||
@@ -135,27 +135,26 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
}
|
}
|
||||||
else if (os == "PlacePlug")
|
else if (os == "PlacePlug")
|
||||||
{
|
{
|
||||||
var host = self.World.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(targetLocation);
|
|
||||||
if (host == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
var plugInfo = actorInfo.TraitInfoOrDefault<PlugInfo>();
|
var plugInfo = actorInfo.TraitInfoOrDefault<PlugInfo>();
|
||||||
if (plugInfo == null)
|
if (plugInfo == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var location = host.Location;
|
foreach (var a in self.World.ActorMap.GetActorsAt(targetLocation))
|
||||||
var pluggableLocations = host.TraitsImplementing<Pluggable>()
|
{
|
||||||
.Where(p => p.AcceptsPlug(host, plugInfo.Type));
|
var pluggables = a.TraitsImplementing<Pluggable>()
|
||||||
|
.Where(p => p.AcceptsPlug(a, plugInfo.Type))
|
||||||
|
.ToList();
|
||||||
|
|
||||||
var pluggable = pluggableLocations.FirstOrDefault(p => location + p.Info.Offset == targetLocation)
|
var pluggable = pluggables.FirstOrDefault(p => a.Location + p.Info.Offset == targetLocation)
|
||||||
?? pluggableLocations.FirstOrDefault();
|
?? pluggables.FirstOrDefault();
|
||||||
|
|
||||||
if (pluggable == null)
|
if (pluggable == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
pluggable.EnablePlug(host, plugInfo.Type);
|
pluggable.EnablePlug(a, plugInfo.Type);
|
||||||
foreach (var s in buildingInfo.BuildSounds)
|
foreach (var s in buildingInfo.BuildSounds)
|
||||||
Game.Sound.PlayToPlayer(SoundType.World, order.Player, s, host.CenterPosition);
|
Game.Sound.PlayToPlayer(SoundType.World, order.Player, s, a.CenterPosition);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user