moved ReturnOnIdle to ra

This commit is contained in:
Chris Forbes
2010-05-20 18:18:25 +12:00
parent e5951b1502
commit 7910f3fe54
4 changed files with 4 additions and 3 deletions

View File

@@ -82,7 +82,6 @@
<Compile Include="Group.cs" />
<Compile Include="Orders\GenericSelectTarget.cs" />
<Compile Include="Traits\Activities\Leap.cs" />
<Compile Include="Traits\AI\ReturnOnIdle.cs" />
<Compile Include="Traits\Attack\AttackLeap.cs" />
<Compile Include="Traits\DetectCloaked.cs" />
<Compile Include="Traits\Player\ActorGroupProxy.cs" />

View File

@@ -1,51 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System;
using OpenRA.Traits.Activities;
using System.Drawing;
namespace OpenRA.Traits.AI
{
class ReturnOnIdleInfo : TraitInfo<ReturnOnIdle> { }
// fly home or fly-off-map behavior for idle planes
class ReturnOnIdle : INotifyIdle
{
public void Idle(Actor self)
{
var altitude = self.traits.Get<Unit>().Altitude;
if (altitude == 0) return; // we're on the ground, let's stay there.
var airfield = ReturnToBase.ChooseAirfield(self);
if (airfield != null)
{
self.QueueActivity(new ReturnToBase(self, airfield));
self.QueueActivity(new Rearm());
}
else
{
Game.Debug("Plane has nowhere to land; flying away");
self.QueueActivity(new FlyOffMap());
}
}
}
}

View File

@@ -24,7 +24,7 @@ using OpenRA.GameRules;
namespace OpenRA.Traits.Activities
{
class ReturnToBase : IActivity
public class ReturnToBase : IActivity
{
public IActivity NextActivity { get; set; }