moved ReturnOnIdle to ra
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@@ -103,6 +103,7 @@
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<Compile Include="RenderSpy.cs" />
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<Compile Include="RepairableNear.cs" />
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<Compile Include="Crates\SpeedUpgradeCrateAction.cs" />
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<Compile Include="ReturnOnIdle.cs" />
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<Compile Include="SelfHealing.cs" />
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<Compile Include="SonarPulsePower.cs" />
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<Compile Include="Spy.cs" />
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52
OpenRA.Mods.RA/ReturnOnIdle.cs
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52
OpenRA.Mods.RA/ReturnOnIdle.cs
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@@ -0,0 +1,52 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System;
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using OpenRA.Traits.Activities;
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using System.Drawing;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class ReturnOnIdleInfo : TraitInfo<ReturnOnIdle> { }
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// fly home or fly-off-map behavior for idle planes
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class ReturnOnIdle : INotifyIdle
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{
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public void Idle(Actor self)
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{
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var altitude = self.traits.Get<Unit>().Altitude;
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if (altitude == 0) return; // we're on the ground, let's stay there.
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var airfield = ReturnToBase.ChooseAirfield(self);
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if (airfield != null)
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{
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self.QueueActivity(new ReturnToBase(self, airfield));
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self.QueueActivity(new Rearm());
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}
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else
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{
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Game.Debug("Plane has nowhere to land; flying away");
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self.QueueActivity(new FlyOffMap());
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}
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}
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}
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}
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