moved ReturnOnIdle to ra
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@@ -82,7 +82,6 @@
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<Compile Include="Group.cs" />
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<Compile Include="Group.cs" />
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<Compile Include="Orders\GenericSelectTarget.cs" />
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<Compile Include="Orders\GenericSelectTarget.cs" />
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<Compile Include="Traits\Activities\Leap.cs" />
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<Compile Include="Traits\Activities\Leap.cs" />
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<Compile Include="Traits\AI\ReturnOnIdle.cs" />
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<Compile Include="Traits\Attack\AttackLeap.cs" />
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<Compile Include="Traits\Attack\AttackLeap.cs" />
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<Compile Include="Traits\DetectCloaked.cs" />
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<Compile Include="Traits\DetectCloaked.cs" />
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<Compile Include="Traits\Player\ActorGroupProxy.cs" />
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<Compile Include="Traits\Player\ActorGroupProxy.cs" />
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@@ -24,7 +24,7 @@ using OpenRA.GameRules;
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namespace OpenRA.Traits.Activities
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namespace OpenRA.Traits.Activities
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{
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{
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class ReturnToBase : IActivity
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public class ReturnToBase : IActivity
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{
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{
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public IActivity NextActivity { get; set; }
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public IActivity NextActivity { get; set; }
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@@ -103,6 +103,7 @@
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<Compile Include="RenderSpy.cs" />
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<Compile Include="RenderSpy.cs" />
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<Compile Include="RepairableNear.cs" />
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<Compile Include="RepairableNear.cs" />
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<Compile Include="Crates\SpeedUpgradeCrateAction.cs" />
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<Compile Include="Crates\SpeedUpgradeCrateAction.cs" />
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<Compile Include="ReturnOnIdle.cs" />
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<Compile Include="SelfHealing.cs" />
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<Compile Include="SelfHealing.cs" />
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<Compile Include="SonarPulsePower.cs" />
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<Compile Include="SonarPulsePower.cs" />
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<Compile Include="Spy.cs" />
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<Compile Include="Spy.cs" />
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@@ -21,8 +21,9 @@
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using System;
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using System;
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using OpenRA.Traits.Activities;
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using OpenRA.Traits.Activities;
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using System.Drawing;
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using System.Drawing;
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using OpenRA.Traits;
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namespace OpenRA.Traits.AI
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namespace OpenRA.Mods.RA
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{
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{
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class ReturnOnIdleInfo : TraitInfo<ReturnOnIdle> { }
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class ReturnOnIdleInfo : TraitInfo<ReturnOnIdle> { }
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