moved ReturnOnIdle to ra

This commit is contained in:
Chris Forbes
2010-05-20 18:18:25 +12:00
parent e5951b1502
commit 7910f3fe54
4 changed files with 4 additions and 3 deletions

View File

@@ -82,7 +82,6 @@
<Compile Include="Group.cs" />
<Compile Include="Orders\GenericSelectTarget.cs" />
<Compile Include="Traits\Activities\Leap.cs" />
<Compile Include="Traits\AI\ReturnOnIdle.cs" />
<Compile Include="Traits\Attack\AttackLeap.cs" />
<Compile Include="Traits\DetectCloaked.cs" />
<Compile Include="Traits\Player\ActorGroupProxy.cs" />

View File

@@ -24,7 +24,7 @@ using OpenRA.GameRules;
namespace OpenRA.Traits.Activities
{
class ReturnToBase : IActivity
public class ReturnToBase : IActivity
{
public IActivity NextActivity { get; set; }

View File

@@ -103,6 +103,7 @@
<Compile Include="RenderSpy.cs" />
<Compile Include="RepairableNear.cs" />
<Compile Include="Crates\SpeedUpgradeCrateAction.cs" />
<Compile Include="ReturnOnIdle.cs" />
<Compile Include="SelfHealing.cs" />
<Compile Include="SonarPulsePower.cs" />
<Compile Include="Spy.cs" />

View File

@@ -21,8 +21,9 @@
using System;
using OpenRA.Traits.Activities;
using System.Drawing;
using OpenRA.Traits;
namespace OpenRA.Traits.AI
namespace OpenRA.Mods.RA
{
class ReturnOnIdleInfo : TraitInfo<ReturnOnIdle> { }