removed "adjust" param to Tiles; position is now top-left always.
This commit is contained in:
@@ -49,7 +49,7 @@ namespace OpenRa
|
||||
var topLeft = position - Footprint.AdjustForBuildingSize( bi );
|
||||
var isCloseEnough = Game.world.IsCloseEnoughToBase(Game.LocalPlayer, name, bi, position);
|
||||
|
||||
foreach( var t in Footprint.Tiles( name, bi, topLeft, false ) )
|
||||
foreach( var t in Footprint.Tiles( name, bi, topLeft ) )
|
||||
spriteRenderer.DrawSprite( ( isCloseEnough && Game.world.IsCellBuildable( t, bi.WaterBound
|
||||
? UnitMovementType.Float : UnitMovementType.Wheel ) && !Game.world.Map.ContainsResource( t ) )
|
||||
? buildOk : buildBlocked, Game.CellSize * t, 0 );
|
||||
|
||||
Reference in New Issue
Block a user