removed "adjust" param to Tiles; position is now top-left always.

This commit is contained in:
Bob
2010-01-18 14:17:46 +13:00
parent aac9a01c49
commit 7913fcf75b
4 changed files with 8 additions and 10 deletions

View File

@@ -24,7 +24,7 @@ namespace OpenRa
if( IsValid( u ) )
blocked[ u.X, u.Y ] = isAdd;
foreach( var u in Footprint.Tiles( a.Info.Name, a.Info.Traits.Get<BuildingInfo>(), a.Location, false ) )
foreach( var u in Footprint.Tiles( a.Info.Name, a.Info.Traits.Get<BuildingInfo>(), a.Location ) )
if( IsValid( u ) )
influence[ u.X, u.Y ] = isAdd ? a : null;
}

View File

@@ -7,7 +7,7 @@ namespace OpenRa.GameRules
{
static class Footprint
{
public static IEnumerable<int2> Tiles( string name, BuildingInfo buildingInfo, int2 position, bool adjustForPlacement )
public static IEnumerable<int2> Tiles( string name, BuildingInfo buildingInfo, int2 position )
{
var dim = buildingInfo.Dimensions;
@@ -18,15 +18,12 @@ namespace OpenRa.GameRules
footprint = footprint.Concat(new char[dim.X]);
}
var adjustment = adjustForPlacement ? AdjustForBuildingSize(buildingInfo) : int2.Zero;
var tiles = TilesWhere(name, dim, footprint.ToArray(), a => a != '_');
return tiles.Select(t => t + position - adjustment);
return TilesWhere( name, dim, footprint.ToArray(), a => a != '_' ).Select( t => t + position );
}
public static IEnumerable<int2> Tiles(Actor a, Traits.Building building)
{
return Tiles( a.Info.Name, a.Info.Traits.Get<BuildingInfo>(), a.Location, false );
return Tiles( a.Info.Name, a.Info.Traits.Get<BuildingInfo>(), a.Location );
}
public static IEnumerable<int2> UnpathableTiles( string name, BuildingInfo buildingInfo, int2 position )

View File

@@ -49,7 +49,7 @@ namespace OpenRa
var topLeft = position - Footprint.AdjustForBuildingSize( bi );
var isCloseEnough = Game.world.IsCloseEnoughToBase(Game.LocalPlayer, name, bi, position);
foreach( var t in Footprint.Tiles( name, bi, topLeft, false ) )
foreach( var t in Footprint.Tiles( name, bi, topLeft ) )
spriteRenderer.DrawSprite( ( isCloseEnough && Game.world.IsCellBuildable( t, bi.WaterBound
? UnitMovementType.Float : UnitMovementType.Wheel ) && !Game.world.Map.ContainsResource( t ) )
? buildOk : buildBlocked, Game.CellSize * t, 0 );

View File

@@ -101,7 +101,8 @@ namespace OpenRa
public static bool CanPlaceBuilding(this World world, string name, BuildingInfo building, int2 xy, Actor toIgnore, bool adjust)
{
return !Footprint.Tiles(name, building, xy, adjust).Any(
var topLeft = adjust ? xy - Footprint.AdjustForBuildingSize( building ) : xy;
return !Footprint.Tiles(name, building, topLeft).Any(
t => !world.Map.IsInMap(t.X, t.Y) || world.Map.ContainsResource(t) || !world.IsCellBuildable(t,
building.WaterBound ? UnitMovementType.Float : UnitMovementType.Wheel,
toIgnore));
@@ -126,7 +127,7 @@ namespace OpenRa
};
var topLeft = position - Footprint.AdjustForBuildingSize( bi );
foreach (var t in Footprint.Tiles(buildingName, bi, topLeft, false)) search.AddInitialCell(t);
foreach (var t in Footprint.Tiles(buildingName, bi, topLeft)) search.AddInitialCell(t);
return world.PathFinder.FindPath(search).Count != 0;
}