Added soviet02a
Thanks to the basic work from @Computerfreaked
This commit is contained in:
@@ -61,6 +61,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Red Alert Lua scripts", "Re
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|||||||
mods\ra\maps\soviet-01\soviet01.lua = mods\ra\maps\soviet-01\soviet01.lua
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mods\ra\maps\soviet-01\soviet01.lua = mods\ra\maps\soviet-01\soviet01.lua
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mods\ra\maps\survival01\survival01.lua = mods\ra\maps\survival01\survival01.lua
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mods\ra\maps\survival01\survival01.lua = mods\ra\maps\survival01\survival01.lua
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mods\ra\maps\survival02\survival02.lua = mods\ra\maps\survival02\survival02.lua
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mods\ra\maps\survival02\survival02.lua = mods\ra\maps\survival02\survival02.lua
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mods\ra\maps\soviet-02a\soviet02a.lua = mods\ra\maps\soviet-02a\soviet02a.lua
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EndProjectSection
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EndProjectSection
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EndProject
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Dune 2000 Lua scripts", "Dune 2000 Lua scripts", "{06B1AE07-DDB0-4287-8700-A8CD9A0E652E}"
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Dune 2000 Lua scripts", "Dune 2000 Lua scripts", "{06B1AE07-DDB0-4287-8700-A8CD9A0E652E}"
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BIN
mods/ra/maps/soviet-02a/map.bin
Normal file
BIN
mods/ra/maps/soviet-02a/map.bin
Normal file
Binary file not shown.
BIN
mods/ra/maps/soviet-02a/map.png
Normal file
BIN
mods/ra/maps/soviet-02a/map.png
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Binary file not shown.
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After Width: | Height: | Size: 28 KiB |
707
mods/ra/maps/soviet-02a/map.yaml
Normal file
707
mods/ra/maps/soviet-02a/map.yaml
Normal file
@@ -0,0 +1,707 @@
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MapFormat: 7
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RequiresMod: ra
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Title: Soviet 02a: The thin red line
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Description: Tomorrow, the attack on Germany begins, but today, we must protect our facility from Allied attacks.\n\nKeep the Command Center intact at all costs, and destroy any Allied fortification you might find.
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Author: Westwood Studios
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Tileset: TEMPERAT
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MapSize: 128,128
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Bounds: 36,38,50,40
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Visibility: MissionSelector
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Type: Campaign
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Videos:
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Briefing: soviet2.vqa
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GameStart: spotter.vqa
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GameWon: sovtstar.vqa
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GameLost: sovcemet.vqa
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Options:
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Crates: False
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Fog: True
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Shroud: True
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AllyBuildRadius: False
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FragileAlliances: False
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StartingCash: 5000
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ConfigurableStartingUnits: False
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ShortGame: False
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Players:
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PlayerReference@USSR:
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Name: USSR
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Playable: True
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AllowBots: False
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Required: True
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LockRace: True
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Race: soviet
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LockColor: True
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ColorRamp: 3,255,127
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LockSpawn: True
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LockTeam: True
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Enemies: Germany
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PlayerReference@Germany:
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Name: Germany
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Race: allies
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ColorRamp: 161,134,236
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Enemies: USSR
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PlayerReference@Neutral:
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Name: Neutral
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OwnsWorld: True
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NonCombatant: True
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Race: allies
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Actors:
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Actor0: t02
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Location: 37,45
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Owner: Neutral
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Actor1: t06
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Location: 50,63
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Owner: Neutral
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Actor2: t06
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Location: 59,71
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Owner: Neutral
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||||||
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Actor3: tc01
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Location: 52,76
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Owner: Neutral
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Actor4: tc01
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Location: 37,66
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Owner: Neutral
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Actor5: tc03
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Location: 37,65
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Owner: Neutral
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Actor6: t16
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Location: 37,63
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Owner: Neutral
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Actor7: t12
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Location: 37,70
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Owner: Neutral
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Actor8: t08
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Location: 36,70
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Owner: Neutral
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||||||
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Actor9: t07
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Location: 36,68
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Owner: Neutral
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||||||
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Actor10: tc04
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Location: 40,74
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Owner: Neutral
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||||||
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Actor11: tc05
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Location: 42,69
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Owner: Neutral
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Actor12: t10
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Location: 50,50
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Owner: Neutral
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Actor13: t17
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Location: 68,47
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Owner: Neutral
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||||||
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Actor14: t13
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Location: 39,69
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Owner: Neutral
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||||||
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Actor15: t01
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Location: 69,60
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Owner: Neutral
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Actor16: t01
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Location: 77,39
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Owner: Neutral
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||||||
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Actor17: tc01
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Location: 72,42
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Owner: Neutral
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||||||
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Actor18: t15
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Location: 76,64
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Owner: Neutral
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||||||
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Actor19: t01
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Location: 56,44
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Owner: Neutral
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||||||
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Actor20: t03
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Location: 61,41
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Owner: Neutral
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||||||
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Actor21: t01
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Location: 66,73
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Owner: Neutral
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||||||
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Actor22: t02
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Location: 66,71
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Owner: Neutral
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||||||
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Actor23: t01
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Location: 67,57
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||||||
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Owner: Neutral
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||||||
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Actor24: t05
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||||||
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Location: 69,51
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||||||
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Owner: Neutral
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||||||
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Actor25: tc03
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||||||
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Location: 47,48
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||||||
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Owner: Neutral
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||||||
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Actor26: t05
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||||||
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Location: 70,66
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||||||
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Owner: Neutral
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||||||
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Actor27: t01
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||||||
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Location: 59,51
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Owner: Neutral
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||||||
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Actor28: t06
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Location: 62,57
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Owner: Neutral
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||||||
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Actor29: tc05
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Location: 73,37
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Owner: Neutral
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Actor30: tc04
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Location: 70,37
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Owner: Neutral
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Actor31: tc04
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Location: 83,37
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Owner: Neutral
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||||||
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Actor32: tc03
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Location: 84,40
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Owner: Neutral
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Actor33: t17
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Location: 82,39
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Owner: Neutral
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Actor34: fact
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Location: 72,52
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Owner: USSR
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Health: 99
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Actor35: weap
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Location: 41,50
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Owner: Germany
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Health: 98
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Actor37: fact
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Location: 39,54
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Owner: Germany
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Actor39: powr
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Location: 36,55
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Owner: Germany
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Actor40: powr
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Location: 36,52
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Owner: Germany
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Health: 99
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Actor41: tent
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Location: 41,58
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||||||
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Owner: Germany
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Actor42: gun
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||||||
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Location: 39,61
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||||||
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Owner: Germany
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||||||
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Facing: 96
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||||||
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Actor44: powr
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||||||
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Location: 36,49
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||||||
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Owner: Germany
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||||||
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Actor45: gun
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||||||
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Location: 50,55
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||||||
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Owner: Germany
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||||||
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Facing: 96
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||||||
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Actor46: gun
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||||||
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Location: 50,59
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||||||
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Owner: Germany
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||||||
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Facing: 32
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||||||
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Actor47: brl3
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||||||
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Location: 38,48
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||||||
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Owner: Germany
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||||||
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Actor48: v19
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||||||
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Location: 39,48
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||||||
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Owner: Germany
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||||||
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Actor49: v19
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||||||
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Location: 40,46
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||||||
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Owner: Germany
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||||||
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Actor50: brl3
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||||||
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Location: 40,47
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||||||
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Owner: Germany
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||||||
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Actor51: barl
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||||||
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Location: 39,49
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||||||
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Owner: Germany
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||||||
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Actor52: brl3
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||||||
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Location: 40,48
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||||||
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Owner: Germany
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||||||
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Actor53: barl
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||||||
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Location: 38,49
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||||||
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Owner: Germany
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||||||
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Actor54: brl3
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||||||
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Location: 39,50
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||||||
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Owner: Germany
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||||||
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Actor55: barl
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||||||
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Location: 38,51
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||||||
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Owner: Germany
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||||||
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Actor56: barl
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||||||
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Location: 38,52
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||||||
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Owner: Germany
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||||||
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Actor57: brl3
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||||||
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Location: 39,53
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||||||
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Owner: Germany
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||||||
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Actor58: barl
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||||||
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Location: 38,54
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||||||
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Owner: Germany
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||||||
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Actor59: brl3
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||||||
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Location: 38,53
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||||||
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Owner: Germany
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||||||
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Actor60: brl3
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||||||
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Location: 41,45
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||||||
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Owner: Germany
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||||||
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Actor61: barl
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||||||
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Location: 41,46
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||||||
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Owner: Germany
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||||||
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Actor62: brl3
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||||||
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Location: 58,54
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||||||
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Owner: Germany
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||||||
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Actor63: v19
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||||||
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Location: 59,53
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||||||
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Owner: Germany
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||||||
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Actor64: barl
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||||||
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Location: 58,52
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||||||
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Owner: Germany
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||||||
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Actor66: barl
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||||||
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Location: 60,53
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||||||
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Owner: Germany
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||||||
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Actor67: brl3
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||||||
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Location: 58,53
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||||||
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Owner: Germany
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||||||
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Actor68: barl
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||||||
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Location: 59,51
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||||||
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Owner: Germany
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||||||
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Actor70: barl
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||||||
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Location: 60,59
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||||||
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Owner: Germany
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||||||
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Actor71: v19
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||||||
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Location: 61,59
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||||||
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Owner: Germany
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||||||
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Actor73: barl
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||||||
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Location: 60,61
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||||||
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Owner: Germany
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||||||
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Actor74: powr
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||||||
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Location: 79,52
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||||||
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Owner: USSR
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Actor75: powr
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||||||
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Location: 82,52
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||||||
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Owner: USSR
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||||||
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Actor76: powr
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||||||
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Location: 83,56
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||||||
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Owner: USSR
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||||||
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Actor77: afld
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||||||
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Location: 79,56
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||||||
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Owner: USSR
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Actor78: afld
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||||||
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Location: 75,56
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||||||
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Owner: USSR
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Actor80: jeep
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||||||
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Location: 57,43
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||||||
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Owner: Germany
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||||||
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Facing: 96
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||||||
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Actor81: jeep
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||||||
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Location: 46,70
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||||||
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Owner: Germany
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||||||
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Facing: 96
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||||||
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Actor82: jeep
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||||||
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Location: 42,48
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||||||
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Owner: Germany
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||||||
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Facing: 32
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||||||
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Actor83: e1
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||||||
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Location: 70,52
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||||||
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Owner: USSR
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||||||
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Facing: 160
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||||||
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SubCell: 4
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Actor84: e1
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Location: 70,55
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||||||
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Owner: USSR
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||||||
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Facing: 192
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||||||
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SubCell: 3
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||||||
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Actor86: e1
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||||||
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Location: 44,67
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||||||
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Owner: Germany
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||||||
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Facing: 64
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||||||
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SubCell: 0
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||||||
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Actor87: e1
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||||||
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Location: 68,53
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||||||
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Owner: USSR
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||||||
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Facing: 192
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||||||
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SubCell: 2
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||||||
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Actor88: e1
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||||||
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Location: 69,54
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||||||
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Owner: USSR
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||||||
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Facing: 160
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||||||
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SubCell: 0
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||||||
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Actor89: e1
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||||||
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Location: 70,56
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||||||
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Owner: USSR
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||||||
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Facing: 160
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||||||
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SubCell: 4
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||||||
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Actor90: e1
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||||||
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Location: 69,57
|
||||||
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Owner: USSR
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||||||
|
Facing: 192
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||||||
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SubCell: 2
|
||||||
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Actor91: e1
|
||||||
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Location: 69,55
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||||||
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Owner: USSR
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||||||
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Facing: 160
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||||||
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SubCell: 3
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||||||
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Actor92: dog
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||||||
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Location: 77,58
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||||||
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Owner: USSR
|
||||||
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Facing: 192
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||||||
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SubCell: 3
|
||||||
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Actor93: dog
|
||||||
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Location: 82,50
|
||||||
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Owner: USSR
|
||||||
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Facing: 192
|
||||||
|
SubCell: 0
|
||||||
|
Actor96: dog
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||||||
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Location: 73,50
|
||||||
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Owner: USSR
|
||||||
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Facing: 32
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||||||
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SubCell: 3
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||||||
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Actor97: dog
|
||||||
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Location: 73,58
|
||||||
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Owner: USSR
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||||||
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Facing: 160
|
||||||
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SubCell: 1
|
||||||
|
Actor98: e3
|
||||||
|
Location: 47,44
|
||||||
|
Owner: Germany
|
||||||
|
Facing: 96
|
||||||
|
SubCell: 0
|
||||||
|
Actor99: e3
|
||||||
|
Location: 49,57
|
||||||
|
Owner: Germany
|
||||||
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Facing: 64
|
||||||
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SubCell: 1
|
||||||
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Actor100: e3
|
||||||
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Location: 44,49
|
||||||
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Owner: Germany
|
||||||
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Facing: 96
|
||||||
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SubCell: 0
|
||||||
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Actor101: e3
|
||||||
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Location: 39,51
|
||||||
|
Owner: Germany
|
||||||
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Facing: 96
|
||||||
|
SubCell: 4
|
||||||
|
Actor102: e3
|
||||||
|
Location: 43,60
|
||||||
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Owner: Germany
|
||||||
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Facing: 64
|
||||||
|
SubCell: 0
|
||||||
|
Actor103: e3
|
||||||
|
Location: 42,56
|
||||||
|
Owner: Germany
|
||||||
|
Facing: 64
|
||||||
|
SubCell: 3
|
||||||
|
Actor104: e1
|
||||||
|
Location: 48,43
|
||||||
|
Owner: Germany
|
||||||
|
Facing: 96
|
||||||
|
SubCell: 1
|
||||||
|
Actor113: e1
|
||||||
|
Location: 71,50
|
||||||
|
Owner: USSR
|
||||||
|
SubCell: 2
|
||||||
|
Actor114: e1
|
||||||
|
Location: 74,50
|
||||||
|
Owner: USSR
|
||||||
|
SubCell: 3
|
||||||
|
waypoint8: waypoint
|
||||||
|
Location: 62,38
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint9: waypoint
|
||||||
|
Location: 52,72
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint10: waypoint
|
||||||
|
Location: 83,77
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint11: waypoint
|
||||||
|
Location: 64,62
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint23: waypoint
|
||||||
|
Location: 66,53
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint25: waypoint
|
||||||
|
Location: 75,59
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint26: waypoint
|
||||||
|
Location: 79,67
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint27: waypoint
|
||||||
|
Location: 85,63
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint28: waypoint
|
||||||
|
Location: 85,53
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint42: waypoint
|
||||||
|
Location: 42,53
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint49: waypoint
|
||||||
|
Location: 42,59
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint52: waypoint
|
||||||
|
Location: 60,60
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint53: waypoint
|
||||||
|
Location: 61,59
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint94: waypoint
|
||||||
|
Location: 77,53
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint95: waypoint
|
||||||
|
Location: 59,44
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint1: waypoint
|
||||||
|
Location: 47,57
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint4: waypoint
|
||||||
|
Location: 57,59
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint5: waypoint
|
||||||
|
Location: 63,52
|
||||||
|
Owner: Neutral
|
||||||
|
waypoint6: waypoint
|
||||||
|
Location: 68,39
|
||||||
|
Owner: Neutral
|
||||||
|
Actor121: fenc
|
||||||
|
Location: 68,59
|
||||||
|
Owner: USSR
|
||||||
|
Actor122: fenc
|
||||||
|
Location: 68,58
|
||||||
|
Owner: USSR
|
||||||
|
Actor123: fenc
|
||||||
|
Location: 68,57
|
||||||
|
Owner: USSR
|
||||||
|
Actor124: fenc
|
||||||
|
Location: 68,56
|
||||||
|
Owner: USSR
|
||||||
|
Actor125: fenc
|
||||||
|
Location: 68,52
|
||||||
|
Owner: USSR
|
||||||
|
Actor126: fenc
|
||||||
|
Location: 68,51
|
||||||
|
Owner: USSR
|
||||||
|
Actor127: fenc
|
||||||
|
Location: 70,51
|
||||||
|
Owner: USSR
|
||||||
|
Actor128: fenc
|
||||||
|
Location: 75,51
|
||||||
|
Owner: USSR
|
||||||
|
Actor129: fenc
|
||||||
|
Location: 76,51
|
||||||
|
Owner: USSR
|
||||||
|
Actor130: fenc
|
||||||
|
Location: 77,51
|
||||||
|
Owner: USSR
|
||||||
|
Actor131: fenc
|
||||||
|
Location: 78,51
|
||||||
|
Owner: USSR
|
||||||
|
Actor132: fenc
|
||||||
|
Location: 79,51
|
||||||
|
Owner: USSR
|
||||||
|
Actor133: fenc
|
||||||
|
Location: 69,51
|
||||||
|
Owner: USSR
|
||||||
|
CameraWaypoint: waypoint
|
||||||
|
Location: 68,54
|
||||||
|
Owner: Neutral
|
||||||
|
ParadropLZ: waypoint
|
||||||
|
Location: 45,43
|
||||||
|
Owner: Neutral
|
||||||
|
AttackWaypoint1: waypoint
|
||||||
|
Location: 73,49
|
||||||
|
Owner: Neutral
|
||||||
|
AttackWaypoint2: waypoint
|
||||||
|
Location: 73,76
|
||||||
|
Owner: Neutral
|
||||||
|
CommandCenter: fcom
|
||||||
|
Location: 76,52
|
||||||
|
Owner: USSR
|
||||||
|
Health: 99
|
||||||
|
AlliedDome: dome
|
||||||
|
Location: 45,50
|
||||||
|
Owner: Germany
|
||||||
|
Health: 98
|
||||||
|
AlliedProc: proc
|
||||||
|
Location: 43,53
|
||||||
|
Owner: Germany
|
||||||
|
Health: 99
|
||||||
|
Barrel: brl3
|
||||||
|
Location: 60,60
|
||||||
|
Owner: Germany
|
||||||
|
BridgeBarrel1: brl3
|
||||||
|
Location: 61,58
|
||||||
|
Owner: Germany
|
||||||
|
BridgeBarrel2: brl3
|
||||||
|
Location: 59,54
|
||||||
|
Owner: Germany
|
||||||
|
Follower: e1
|
||||||
|
Location: 69,53
|
||||||
|
Owner: USSR
|
||||||
|
Facing: 160
|
||||||
|
SubCell: 2
|
||||||
|
Fleeing1: e1
|
||||||
|
Location: 62,52
|
||||||
|
Owner: Germany
|
||||||
|
Facing: 64
|
||||||
|
SubCell: 4
|
||||||
|
Fleeing2: e1
|
||||||
|
Location: 63,53
|
||||||
|
Owner: Germany
|
||||||
|
Facing: 64
|
||||||
|
SubCell: 4
|
||||||
|
Attacker1: e1
|
||||||
|
Location: 59,44
|
||||||
|
Owner: Germany
|
||||||
|
Facing: 96
|
||||||
|
SubCell: 4
|
||||||
|
Attacker2: e1
|
||||||
|
Location: 60,44
|
||||||
|
Owner: Germany
|
||||||
|
Facing: 64
|
||||||
|
SubCell: 1
|
||||||
|
Attacker3: e1
|
||||||
|
Location: 59,43
|
||||||
|
Owner: Germany
|
||||||
|
Facing: 64
|
||||||
|
SubCell: 4
|
||||||
|
Attacker4: e1
|
||||||
|
Location: 59,44
|
||||||
|
Owner: Germany
|
||||||
|
Facing: 64
|
||||||
|
SubCell: 1
|
||||||
|
Hunter1: e3
|
||||||
|
Location: 74,67
|
||||||
|
Owner: Germany
|
||||||
|
SubCell: 3
|
||||||
|
Hunter2: e1
|
||||||
|
Location: 73,68
|
||||||
|
Owner: Germany
|
||||||
|
SubCell: 3
|
||||||
|
Hunter3: e1
|
||||||
|
Location: 72,67
|
||||||
|
Owner: Germany
|
||||||
|
SubCell: 4
|
||||||
|
Hunter4: e1
|
||||||
|
Location: 54,74
|
||||||
|
Owner: Germany
|
||||||
|
SubCell: 2
|
||||||
|
|
||||||
|
Smudges:
|
||||||
|
|
||||||
|
Rules:
|
||||||
|
Player:
|
||||||
|
-ConquestVictoryConditions:
|
||||||
|
MissionObjectives:
|
||||||
|
EarlyGameOver: true
|
||||||
|
-EnemyWatcher:
|
||||||
|
World:
|
||||||
|
-CrateSpawner:
|
||||||
|
-SpawnMPUnits:
|
||||||
|
-MPStartLocations:
|
||||||
|
LuaScript:
|
||||||
|
Scripts: soviet02a.lua
|
||||||
|
ObjectivesPanel:
|
||||||
|
PanelName: MISSION_OBJECTIVES
|
||||||
|
^Building:
|
||||||
|
Tooltip:
|
||||||
|
GenericVisibility: Enemy
|
||||||
|
ShowOwnerRow: false
|
||||||
|
^Infantry:
|
||||||
|
Tooltip:
|
||||||
|
GenericVisibility: Enemy
|
||||||
|
ShowOwnerRow: false
|
||||||
|
^Vehicle:
|
||||||
|
Tooltip:
|
||||||
|
GenericVisibility: Enemy
|
||||||
|
ShowOwnerRow: false
|
||||||
|
^Plane:
|
||||||
|
Tooltip:
|
||||||
|
GenericVisibility: Enemy
|
||||||
|
ShowOwnerRow: false
|
||||||
|
^Wall:
|
||||||
|
Tooltip:
|
||||||
|
ShowOwnerRow: false
|
||||||
|
^Husk:
|
||||||
|
Tooltip:
|
||||||
|
GenericVisibility: Enemy, Ally, Neutral
|
||||||
|
GenericStancePrefix: false
|
||||||
|
ShowOwnerRow: false
|
||||||
|
SPEN:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
DOME:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
WEAP:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
FIX:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
APWR:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
STEK:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
BRIK:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
TSLA:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
SAM:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
IRON:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
MSLO:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
E3:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
E4:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
E6:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
SHOK:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
SNIPER:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
HIJACKER:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
MIG:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
AFLD:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
AirstrikePower@spyplane:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
ParatroopersPower@paratroopers:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
DOG:
|
||||||
|
Health:
|
||||||
|
HP: 25
|
||||||
|
AutoTarget:
|
||||||
|
ScanRadius: 5
|
||||||
|
powerproxy.paratroopers:
|
||||||
|
ParatroopersPower:
|
||||||
|
DropItems: E2,E2,E2,E2,E2
|
||||||
|
HARV:
|
||||||
|
Harvester:
|
||||||
|
SearchFromProcRadius: 50
|
||||||
|
SearchFromOrderRadius: 50
|
||||||
|
|
||||||
|
Sequences:
|
||||||
|
|
||||||
|
VoxelSequences:
|
||||||
|
|
||||||
|
Weapons:
|
||||||
|
|
||||||
|
Voices:
|
||||||
|
|
||||||
|
Notifications:
|
||||||
|
|
||||||
|
Translations:
|
||||||
137
mods/ra/maps/soviet-02a/soviet02a.lua
Normal file
137
mods/ra/maps/soviet-02a/soviet02a.lua
Normal file
@@ -0,0 +1,137 @@
|
|||||||
|
CameraTriggerArea = { CPos.New(42, 45), CPos.New(43, 45), CPos.New(44, 45), CPos.New(45, 45), CPos.New(46, 45), CPos.New(47, 45), CPos.New(48, 45), CPos.New(48, 56), CPos.New(48, 57), CPos.New(48, 58), CPos.New(48, 59), CPos.New(40, 63), CPos.New(41, 63), CPos.New(42, 63), CPos.New(43, 63), CPos.New(44, 63), CPos.New(45, 63), CPos.New(46, 63), CPos.New(47, 63) }
|
||||||
|
PassingBridgeLocation = { CPos.New(59, 56), CPos.New(60, 56) }
|
||||||
|
|
||||||
|
CmdAtk = { Attacker1, Attacker2, Attacker3, Attacker4 }
|
||||||
|
FleeingUnits = { Fleeing1, Fleeing2 }
|
||||||
|
HuntingUnits = { Hunter1, Hunter2, Hunter3, Hunter4 }
|
||||||
|
|
||||||
|
WorldLoaded = function()
|
||||||
|
player = Player.GetPlayer("USSR")
|
||||||
|
germany = Player.GetPlayer("Germany")
|
||||||
|
|
||||||
|
Trigger.OnObjectiveAdded(player, function(p, id)
|
||||||
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
||||||
|
end)
|
||||||
|
Trigger.OnObjectiveCompleted(player, function(p, id)
|
||||||
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
||||||
|
end)
|
||||||
|
Trigger.OnObjectiveFailed(player, function(p, id)
|
||||||
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
||||||
|
end)
|
||||||
|
|
||||||
|
CommandCenterIntact = player.AddPrimaryObjective("Protect the Command Center.")
|
||||||
|
DestroyAllAllied = player.AddPrimaryObjective("Destroy all Allied units and structures.")
|
||||||
|
|
||||||
|
Trigger.OnPlayerWon(player, function()
|
||||||
|
Media.PlaySpeechNotification(player, "MissionAccomplished")
|
||||||
|
end)
|
||||||
|
Trigger.OnPlayerLost(player, function()
|
||||||
|
Media.PlaySpeechNotification(player, "MissionFailed")
|
||||||
|
end)
|
||||||
|
|
||||||
|
Camera.Position = CameraWaypoint.CenterPosition
|
||||||
|
|
||||||
|
Trigger.OnKilled(CommandCenter, function()
|
||||||
|
player.MarkFailedObjective(CommandCenterIntact)
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.AfterDelay(0, function()
|
||||||
|
local buildings = Map.ActorsInBox(Map.TopLeft, Map.BottomRight, function(self) return self.Owner == germany and self.HasProperty("StartBuildingRepairs") end)
|
||||||
|
Utils.Do(buildings, function(actor)
|
||||||
|
Trigger.OnDamaged(actor, function(building, attacker)
|
||||||
|
if building.Owner == germany and building.Health < building.MaxHealth * 0.8 then
|
||||||
|
building.StartBuildingRepairs()
|
||||||
|
if attacker.Type ~= "yak" and not AlreadyHunting then
|
||||||
|
AlreadyHunting = true
|
||||||
|
Utils.Do(germany.GetGroundAttackers(), function(unit)
|
||||||
|
Trigger.OnIdle(unit, unit.Hunt)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- Find the bridge actors
|
||||||
|
bridgepart1 = Map.ActorsInBox(waypoint23.CenterPosition, waypoint49.CenterPosition, function(self) return self.Type == "br1" end)[1]
|
||||||
|
bridgepart2 = Map.ActorsInBox(waypoint23.CenterPosition, waypoint49.CenterPosition, function(self) return self.Type == "br2" end)[1]
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- Discover the area around the bridge exposing the two german soldiers
|
||||||
|
-- When the two infantry near the bridge are discovered move them accross the bridge to waypoint4
|
||||||
|
-- in the meanwhile one USSR soldier hunts them down
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||||
|
Actor.Create("camera", true, { Owner = player, Location = waypoint23.Location })
|
||||||
|
|
||||||
|
Utils.Do(FleeingUnits, function(unit)
|
||||||
|
unit.Move(waypoint4.Location)
|
||||||
|
end)
|
||||||
|
Follower.AttackMove(waypoint4.Location)
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- To make it look more smooth we will blow up the bridge when the barrel closest to it blows up
|
||||||
|
Trigger.OnAnyKilled({ BridgeBarrel1, BridgeBarrel2 }, function()
|
||||||
|
-- Destroy the bridge
|
||||||
|
if not bridgepart1.IsDead then
|
||||||
|
bridgepart1.Kill()
|
||||||
|
end
|
||||||
|
if not bridgepart2.IsDead then
|
||||||
|
bridgepart2.Kill()
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- If player passes over the bridge, blow up the barrel and destroy the bridge
|
||||||
|
Trigger.OnEnteredFootprint(PassingBridgeLocation, function(unit, id)
|
||||||
|
if unit.Owner == player then
|
||||||
|
Trigger.RemoveFootprintTrigger(id)
|
||||||
|
|
||||||
|
-- Also don't if the bridge is already dead
|
||||||
|
if bridgepart1.IsDead and bridgepart2.IsDead then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Don't "shoot" at the barrels if there is noone to shoot
|
||||||
|
if not FleeingUnits[1].IsDead then
|
||||||
|
FleeingUnits[1].Attack(Barrel)
|
||||||
|
elseif not FleeingUnits[2].IsDead then
|
||||||
|
FleeingUnits[2].Attack(Barrel)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- Four infantry from the small island move towards the USSR command center and attack it after 24 Seconds
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(24), function()
|
||||||
|
Utils.Do(CmdAtk, function(unit)
|
||||||
|
unit.AttackMove(AttackWaypoint1.Location)
|
||||||
|
Trigger.OnIdle(unit, unit.Hunt)
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- Start hunting
|
||||||
|
Hunter4.AttackMove(AttackWaypoint2.Location) -- Move the unit in the correct direction first
|
||||||
|
Utils.Do(HuntingUnits, function(unit)
|
||||||
|
Trigger.OnIdle(unit, unit.Hunt)
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- When destroying the allied radar dome or the refinery drop 2 badgers with 5 grenadiers each
|
||||||
|
Trigger.OnAnyKilled({ AlliedDome, AlliedProc }, function()
|
||||||
|
local powerproxy = Actor.Create("powerproxy.paratroopers", true, { Owner = player })
|
||||||
|
powerproxy.SendParatroopers(ParadropLZ.CenterPosition, false, Facing.South)
|
||||||
|
powerproxy.SendParatroopers(ParadropLZ.CenterPosition, false, Facing.SouthEast)
|
||||||
|
powerproxy.Destroy()
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
Tick = function()
|
||||||
|
if germany.HasNoRequiredUnits() then
|
||||||
|
player.MarkCompletedObjective(CommandCenterIntact)
|
||||||
|
player.MarkCompletedObjective(DestroyAllAllied)
|
||||||
|
end
|
||||||
|
|
||||||
|
if player.HasNoRequiredUnits() then
|
||||||
|
player.MarkFailedObjective(DestroyAllAllied)
|
||||||
|
end
|
||||||
|
|
||||||
|
if germany.Resources > germany.ResourceCapacity / 2 then
|
||||||
|
germany.Resources = germany.ResourceCapacity / 2
|
||||||
|
end
|
||||||
|
end
|
||||||
@@ -6,5 +6,5 @@ Allied Campaign:
|
|||||||
./mods/ra/maps/allies-05a
|
./mods/ra/maps/allies-05a
|
||||||
Soviet Campaign:
|
Soviet Campaign:
|
||||||
./mods/ra/maps/soviet-01
|
./mods/ra/maps/soviet-01
|
||||||
|
./mods/ra/maps/soviet-02a
|
||||||
./mods/ra/maps/soviet-05
|
./mods/ra/maps/soviet-05
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user