just exercising the palette remap capabilities :D

git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1185 993157c7-ee19-0410-b2c4-bb4e9862e678
This commit is contained in:
chrisf
2007-07-13 01:36:26 +00:00
parent b62619b34c
commit 791fc7029d

View File

@@ -17,7 +17,7 @@ namespace OpenRa.Game
readonly Map map;
readonly TileSet tileSet;
Palette pal;
Palette pal, playerPal;
Package TileMix;
string TileSuffix;
@@ -72,7 +72,7 @@ namespace OpenRa.Game
foreach (TreeReference treeReference in map.Trees)
world.Add(new Tree(treeReference, treeCache, map));
UnitSheetBuilder.AddUnit( "mcv", renderer.Device, pal );
UnitSheetBuilder.AddUnit( "mcv", renderer.Device, playerPal );
world.Add( new Mcv( new PointF( 24 * 5, 24 * 5 ) ) );
}
@@ -215,6 +215,8 @@ namespace OpenRa.Game
TileMix = new Package("../../../" + theaterName + ".mix");
TileSuffix = "." + theaterName.Substring(0, 3);
playerPal = new Palette(pal, new PaletteRemap(File.OpenRead("../../../red.rem")));
return new TileSet(TileMix, TileSuffix, pal);
}
}