Replace scaleSizeWithZoom with SpriteAnnotation.
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48
OpenRA.Mods.Common/Effects/SpriteAnnotation.cs
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48
OpenRA.Mods.Common/Effects/SpriteAnnotation.cs
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@@ -0,0 +1,48 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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namespace OpenRA.Mods.Common.Effects
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{
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public class SpriteAnnotation : IEffect, IEffectAnnotation
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{
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readonly string palette;
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readonly Animation anim;
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readonly WPos pos;
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public SpriteAnnotation(WPos pos, World world, string image, string sequence, string palette)
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{
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this.palette = palette;
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this.pos = pos;
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anim = new Animation(world, image);
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anim.PlayThen(sequence, () => world.AddFrameEndTask(w => { w.Remove(this); w.ScreenMap.Remove(this); }));
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world.ScreenMap.Add(this, pos, anim.Image);
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}
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void IEffect.Tick(World world)
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{
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anim.Tick();
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world.ScreenMap.Update(this, pos, anim.Image);
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}
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IEnumerable<IRenderable> IEffect.Render(WorldRenderer wr) { yield break; }
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IEnumerable<IRenderable> IEffectAnnotation.RenderAnnotation(WorldRenderer wr)
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{
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var screenPos = wr.Viewport.WorldToViewPx(wr.ScreenPxPosition(pos));
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return anim.RenderUI(screenPos, WVec.Zero, 0, wr.Palette(palette), 1f);
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}
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}
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}
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@@ -23,24 +23,22 @@ namespace OpenRA.Mods.Common.Effects
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readonly Animation anim;
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readonly Func<WPos> posFunc;
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readonly bool visibleThroughFog;
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readonly bool scaleSizeWithZoom;
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WPos pos;
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// Facing is last on these overloads partially for backwards compatibility with previous main ctor revision
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// and partially because most effects don't need it.
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public SpriteEffect(WPos pos, World world, string image, string sequence, string palette, bool visibleThroughFog = false, bool scaleSizeWithZoom = false, int facing = 0)
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: this(() => pos, () => facing, world, image, sequence, palette, visibleThroughFog, scaleSizeWithZoom) { }
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public SpriteEffect(WPos pos, World world, string image, string sequence, string palette, bool visibleThroughFog = false, int facing = 0)
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: this(() => pos, () => facing, world, image, sequence, palette, visibleThroughFog) { }
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public SpriteEffect(Actor actor, World world, string image, string sequence, string palette, bool visibleThroughFog = false, bool scaleSizeWithZoom = false, int facing = 0)
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: this(() => actor.CenterPosition, () => facing, world, image, sequence, palette, visibleThroughFog, scaleSizeWithZoom) { }
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public SpriteEffect(Actor actor, World world, string image, string sequence, string palette, bool visibleThroughFog = false, int facing = 0)
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: this(() => actor.CenterPosition, () => facing, world, image, sequence, palette, visibleThroughFog) { }
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public SpriteEffect(Func<WPos> posFunc, Func<int> facingFunc, World world, string image, string sequence, string palette,
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bool visibleThroughFog = false, bool scaleSizeWithZoom = false)
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bool visibleThroughFog = false)
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{
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this.world = world;
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this.posFunc = posFunc;
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this.palette = palette;
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this.scaleSizeWithZoom = scaleSizeWithZoom;
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this.visibleThroughFog = visibleThroughFog;
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pos = posFunc();
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anim = new Animation(world, image, facingFunc);
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@@ -61,8 +59,7 @@ namespace OpenRA.Mods.Common.Effects
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if (!visibleThroughFog && world.FogObscures(pos))
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return SpriteRenderable.None;
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var zoom = scaleSizeWithZoom ? 1f / wr.Viewport.Zoom : 1f;
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return anim.Render(pos, WVec.Zero, 0, wr.Palette(palette), zoom);
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return anim.Render(pos, wr.Palette(palette));
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}
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}
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}
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@@ -211,7 +211,7 @@ namespace OpenRA.Mods.Common.Projectiles
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{
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var delayedPos = WPos.LerpQuadratic(source, target, angle, ticks - info.TrailDelay, length);
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world.AddFrameEndTask(w => w.Add(new SpriteEffect(delayedPos, w, info.TrailImage, info.TrailSequences.Random(world.SharedRandom),
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trailPalette, false, false, GetEffectiveFacing())));
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trailPalette, facing: GetEffectiveFacing())));
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smokeTicks = info.TrailInterval;
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}
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@@ -858,7 +858,7 @@ namespace OpenRA.Mods.Common.Projectiles
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if (!string.IsNullOrEmpty(info.TrailImage) && --ticksToNextSmoke < 0 && (state != States.Freefall || info.TrailWhenDeactivated))
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{
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world.AddFrameEndTask(w => w.Add(new SpriteEffect(pos - 3 * move / 2, w, info.TrailImage, info.TrailSequences.Random(world.SharedRandom),
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trailPalette, false, false, renderFacing)));
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trailPalette, facing: renderFacing)));
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ticksToNextSmoke = info.TrailInterval;
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}
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@@ -118,7 +118,7 @@ namespace OpenRA.Mods.Common.Effects
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: WPos.LerpQuadratic(descendSource, descendTarget, WAngle.Zero, ticks - turn - trailDelay, impactDelay - turn);
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world.AddFrameEndTask(w => w.Add(new SpriteEffect(trailPos, w, trailImage, trailSequences.Random(world.SharedRandom),
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trailPalette, false, false, 0)));
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trailPalette)));
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trailTicks = trailInterval;
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}
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@@ -126,7 +126,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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if ((Info.TerrainTypes.Count == 0 || Info.TerrainTypes.Contains(type)) && !string.IsNullOrEmpty(Info.Image))
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self.World.AddFrameEndTask(w => w.Add(new SpriteEffect(pos, self.World, Info.Image,
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Info.Sequences.Random(Game.CosmeticRandom), Info.Palette, Info.VisibleThroughFog, false, spawnFacing)));
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Info.Sequences.Random(Game.CosmeticRandom), Info.Palette, Info.VisibleThroughFog, spawnFacing)));
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cachedPosition = self.CenterPosition;
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cachedFacing = facing != null ? facing.Facing : 0;
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@@ -61,7 +61,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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var offset = info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation));
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var pos = position + body.LocalToWorld(offset);
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self.World.AddFrameEndTask(w => w.Add(new SpriteEffect(pos, w, info.Sprite, info.Sequence, info.Palette, false, false, getFacing)));
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self.World.AddFrameEndTask(w => w.Add(new SpriteEffect(pos, w, info.Sprite, info.Sequence, info.Palette, facing: getFacing)));
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}
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ticks = info.Interval;
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@@ -215,7 +215,7 @@ namespace OpenRA.Mods.Common.Widgets
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}
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else if (visualTarget.Type == TargetType.Terrain)
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{
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world.AddFrameEndTask(w => w.Add(new SpriteEffect(visualTarget.CenterPosition, world, "moveflsh", "idle", "moveflash", true, true)));
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world.AddFrameEndTask(w => w.Add(new SpriteAnnotation(visualTarget.CenterPosition, world, "moveflsh", "idle", "moveflash")));
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flashed = true;
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}
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}
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