diff --git a/mods/ra/maps/allies-01/rules.yaml b/mods/ra/maps/allies-01/rules.yaml index 1b4c29f589..0db887ba23 100644 --- a/mods/ra/maps/allies-01/rules.yaml +++ b/mods/ra/maps/allies-01/rules.yaml @@ -1,6 +1,6 @@ World: LuaScript: - Scripts: allies01.lua + Scripts: allies01.lua, campaign-global.lua MissionData: Briefing: Rescue Einstein from the Headquarters inside this Soviet complex.\n\nOnce found, evacuate him via the helicopter at the signal flare.\n\nEinstein and Tanya must be kept alive at all costs.\n\nBeware the Soviet's Tesla Coils.\n\nDirect Tanya to destroy the westmost power plants to take them off-line.\n BackgroundVideo: prolog.vqa diff --git a/mods/ra/maps/allies-02/rules.yaml b/mods/ra/maps/allies-02/rules.yaml index 36ae1150c3..a77090777a 100644 --- a/mods/ra/maps/allies-02/rules.yaml +++ b/mods/ra/maps/allies-02/rules.yaml @@ -4,7 +4,7 @@ Player: World: LuaScript: - Scripts: allies02.lua + Scripts: allies02.lua, campaign-global.lua MissionData: Briefing: A critical supply convoy is due through this area in 10 minutes, but Soviet forces have blocked the road in several places.\n\nUnless you can clear them out, those supplies will never make it to the front.\n\nThe convoy will come from the northwest, and time is short so work quickly. BriefingVideo: ally2.vqa diff --git a/mods/ra/maps/allies-03a/rules.yaml b/mods/ra/maps/allies-03a/rules.yaml index 3890ebee4c..807c64eee4 100644 --- a/mods/ra/maps/allies-03a/rules.yaml +++ b/mods/ra/maps/allies-03a/rules.yaml @@ -1,6 +1,6 @@ World: LuaScript: - Scripts: allies03a.lua + Scripts: allies03a.lua, campaign-global.lua MissionData: Briefing: LANDCOM 16 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A9\n\nINTELLIGENCE RECON SHOWS HEAVY\nSOVIET MOVEMENT IN YOUR AREA.\nNEARBY BRIDGES ARE KEY TO SOVIET\nADVANCEMENT. DESTROY ALL BRIDGES\nASAP. TANYA WILL ASSIST. KEEP HER\nALIVE AT ALL COSTS.\n\nCONFIRMATION CODE 1612.\n\nTRANSMISSION ENDS.\n StartVideo: brdgtilt.vqa diff --git a/mods/ra/maps/allies-03b/rules.yaml b/mods/ra/maps/allies-03b/rules.yaml index 025f0ca8dd..204a146376 100644 --- a/mods/ra/maps/allies-03b/rules.yaml +++ b/mods/ra/maps/allies-03b/rules.yaml @@ -1,6 +1,6 @@ World: LuaScript: - Scripts: allies03b.lua + Scripts: allies03b.lua, campaign-global.lua MissionData: Briefing: LANDCOM 16 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A9\n\nINTELLIGENCE RECON SHOWS HEAVY\nSOVIET MOVEMENT IN YOUR AREA.\nNEARBY BRIDGES ARE KEY TO SOVIET\nADVANCEMENT. DESTROY ALL BRIDGES\nASAP. TANYA WILL ASSIST. KEEP HER\nALIVE AT ALL COSTS.\n\nCONFIRMATION CODE 1612.\n\nTRANSMISSION ENDS.\n StartVideo: brdgtilt.vqa diff --git a/mods/ra/maps/ant-01/rules.yaml b/mods/ra/maps/ant-01/rules.yaml index fb38b2468c..beb412cd8f 100644 --- a/mods/ra/maps/ant-01/rules.yaml +++ b/mods/ra/maps/ant-01/rules.yaml @@ -11,7 +11,7 @@ World: hard: Hard Default: easy LuaScript: - Scripts: ant-01.lua, ant-attack.lua + Scripts: ant-01.lua, ant-attack.lua, campaign-global.lua MissionData: BackgroundVideo: antintro.vqa Briefing: We've lost contact with one of our outposts. Before it went off-line, we recieved a brief communique about giant ants. We're unsure what to make of this report, so we want you to investigate. \n\nScout the area, bring the outpost back on-line, and report your findings. If there is a threat, reinforcements will be sent in to help you. \n\nKeep the base functional and radio contact open -- we don't want to lose the outpost again. diff --git a/mods/ra/maps/evacuation/rules.yaml b/mods/ra/maps/evacuation/rules.yaml index a9cab1ed42..659af31dd0 100644 --- a/mods/ra/maps/evacuation/rules.yaml +++ b/mods/ra/maps/evacuation/rules.yaml @@ -8,7 +8,7 @@ World: MissionData: Briefing: One of our outposts is under heavy attack by a nearby Soviet base. Einstein, Tanya and many of our forces have been evacuated via helicopters, but those were shot down on the other side of the river. Fortunately they survived the crash, but are now in enemy territory. Tanya and the rest of the surviving forces need to fight their way out of there. The air defenses must be eliminated before another Search & Rescue helicopter can arrive.\n\nMeanwhile, the forces remaining at the base need to fend off the Soviet attacks.\n LuaScript: - Scripts: evacuation.lua + Scripts: campaign-global.lua, evacuation.lua ScriptLobbyDropdown@difficulty: ID: difficulty Label: Difficulty diff --git a/mods/ra/maps/exodus/rules.yaml b/mods/ra/maps/exodus/rules.yaml index 1e8863956d..c1863f8ef4 100644 --- a/mods/ra/maps/exodus/rules.yaml +++ b/mods/ra/maps/exodus/rules.yaml @@ -6,7 +6,7 @@ World: MissionData: Briefing: The Allies are now being flanked from both sides. Evacuate before the remaining Allied forces in the area are wiped out. Einstein has recently developed a technology which allows us to obscure units from the enemy. Pull out at least one prototype mobile gap generator intact. LuaScript: - Scripts: exodus.lua + Scripts: campaign-global.lua, exodus.lua ScriptLobbyDropdown@difficulty: ID: difficulty Label: Difficulty diff --git a/mods/ra/maps/fall-of-greece-1-personal-war/rules.yaml b/mods/ra/maps/fall-of-greece-1-personal-war/rules.yaml index 1bd4e5eeb7..61704df45a 100644 --- a/mods/ra/maps/fall-of-greece-1-personal-war/rules.yaml +++ b/mods/ra/maps/fall-of-greece-1-personal-war/rules.yaml @@ -1,6 +1,6 @@ World: LuaScript: - Scripts: personal-war.lua + Scripts: campaign-global.lua, personal-war.lua MissionData: WinVideo: toofar.vqa LossVideo: bmap.vqa diff --git a/mods/ra/maps/infiltration/rules.yaml b/mods/ra/maps/infiltration/rules.yaml index e185ae1487..d04aa9e707 100644 --- a/mods/ra/maps/infiltration/rules.yaml +++ b/mods/ra/maps/infiltration/rules.yaml @@ -6,7 +6,7 @@ World: MissionData: Briefing: The Soviets are currently developing a new weapon system at a secret research laboratory. This is a reconnaissance mission. Do not engage until we know what we are up against and wait for reinforcements. Our civilian contacts reported a heavily guarded installation under ruthless command. LuaScript: - Scripts: infiltration.lua + Scripts: campaign-global.lua, infiltration.lua ScriptLobbyDropdown@difficulty: ID: difficulty Label: Difficulty diff --git a/mods/ra/maps/intervention/rules.yaml b/mods/ra/maps/intervention/rules.yaml index c84269958c..8e1be29ff0 100644 --- a/mods/ra/maps/intervention/rules.yaml +++ b/mods/ra/maps/intervention/rules.yaml @@ -4,7 +4,7 @@ Player: World: LuaScript: - Scripts: intervention.lua + Scripts: campaign-global.lua, intervention.lua MissionData: Briefing: The Soviet Air Force is flying air raids against a civilian village.\n\nWe have to do everything in our power to stop them!\n\nYour job is to establish a base on the mainland ASAP. We can prevent the village's destruction by capturing the enemy's Air Force Headquarters building. The enemy base is heavily guarded, though. You will not have enough time to build a force big enough to overpower the Soviet defences. You will have to find a way to sneak in!\n\nGood luck, Commander!\n ScriptLobbyDropdown@difficulty: diff --git a/mods/ra/maps/monster-tank-madness/rules.yaml b/mods/ra/maps/monster-tank-madness/rules.yaml index eed4e034f2..21ed0cd099 100644 --- a/mods/ra/maps/monster-tank-madness/rules.yaml +++ b/mods/ra/maps/monster-tank-madness/rules.yaml @@ -4,7 +4,7 @@ Player: World: LuaScript: - Scripts: monster-tank-madness.lua + Scripts: campaign-global.lua, monster-tank-madness.lua -StartGameNotification: MissionData: Briefing: Dr. Demitri, creator of a Soviet Super Tank, wants to defect.\n\nWe planned to extract him while the Soviets were testing their new weapon, but something has gone wrong.\n\nThe Super Tanks are out of control, and Demitri is missing -- likely hiding in the village to the far south.\n\nFind our outpost and start repairs on it, then find and evacuate Demitri.\n\nAs for the tanks, we can reprogram them. Send a spy into the Soviet radar dome in the NE, turning the tanks on their creators.\n diff --git a/mods/ra/maps/production-disruption/rules.yaml b/mods/ra/maps/production-disruption/rules.yaml index b84753ae52..902f9e4a1d 100644 --- a/mods/ra/maps/production-disruption/rules.yaml +++ b/mods/ra/maps/production-disruption/rules.yaml @@ -1,6 +1,6 @@ World: LuaScript: - Scripts: production-disruption.lua + Scripts: campaign-global.lua, production-disruption.lua MissionData: WinVideo: battle.vqa LossVideo: slntsrvc.vqa diff --git a/mods/ra/maps/sarin-gas-1-crackdown/rules.yaml b/mods/ra/maps/sarin-gas-1-crackdown/rules.yaml index 4d59d49b77..60980b5649 100644 --- a/mods/ra/maps/sarin-gas-1-crackdown/rules.yaml +++ b/mods/ra/maps/sarin-gas-1-crackdown/rules.yaml @@ -1,6 +1,6 @@ World: LuaScript: - Scripts: crackdown.lua, crackdown-AI.lua + Scripts: campaign-global.lua, crackdown.lua, crackdown-AI.lua MissionData: Briefing: A Soviet convoy of Sarin nerve gas has stopped at a riverside outpost for refuelling. This is a perfect opportunity to destroy the Sarin shipment, and remove the Soviet threat in the area.\n\nUse your forces to destroy the convoy trucks and the base. It is imperative that none of the convoy trucks escape.\n\nThe Soviets keep their convoy information in their radar center. If a spy was to infiltrate the facility, it may help us locate the convoy escape routes. WinVideo: allymorf.vqa diff --git a/mods/ra/maps/sarin-gas-2-down-under/rules.yaml b/mods/ra/maps/sarin-gas-2-down-under/rules.yaml index eeb0af3412..730f905a37 100644 --- a/mods/ra/maps/sarin-gas-2-down-under/rules.yaml +++ b/mods/ra/maps/sarin-gas-2-down-under/rules.yaml @@ -1,6 +1,6 @@ World: LuaScript: - Scripts: downunder.lua + Scripts: campaign-global.lua, downunder.lua MissionData: Briefing: We've traced the convoy's route to this underground facility. We suspect that this is a hidden access to the Soviet's main Sarin plant.\n\nLead your troops through the tunnels and remove any opposition you may find. Be careful -- the Soviets are conducting all kinds of research in this facility, and we don't know what they may throw at you.\n\nUse spies to scout and infiltrate factories where they can steal vehicles.\n\nThe mission is complete when your forces reach the far exit of the facility.\n WinVideo: spy.vqa diff --git a/mods/ra/maps/shock-therapy/rules.yaml b/mods/ra/maps/shock-therapy/rules.yaml index 55876c2b25..7084577171 100644 --- a/mods/ra/maps/shock-therapy/rules.yaml +++ b/mods/ra/maps/shock-therapy/rules.yaml @@ -1,6 +1,6 @@ World: LuaScript: - Scripts: shock-therapy.lua + Scripts: campaign-global.lua, shock-therapy.lua MissionData: WinVideo: sovtstar.vqa LossVideo: sovcemet.vqa diff --git a/mods/ra/maps/siberian-conflict-1-fresh-tracks/rules.yaml b/mods/ra/maps/siberian-conflict-1-fresh-tracks/rules.yaml index 401b4c79a8..a5b5f29ac3 100644 --- a/mods/ra/maps/siberian-conflict-1-fresh-tracks/rules.yaml +++ b/mods/ra/maps/siberian-conflict-1-fresh-tracks/rules.yaml @@ -1,6 +1,6 @@ World: LuaScript: - Scripts: fresh-tracks.lua + Scripts: campaign-global.lua, fresh-tracks.lua MissionData: WinVideo: sovbatl.vqa LossVideo: overrun.vqa diff --git a/mods/ra/maps/situation-critical/rules.yaml b/mods/ra/maps/situation-critical/rules.yaml index 9e41f7a6a2..b1e5683d9d 100644 --- a/mods/ra/maps/situation-critical/rules.yaml +++ b/mods/ra/maps/situation-critical/rules.yaml @@ -1,6 +1,6 @@ World: LuaScript: - Scripts: situation-critical.lua + Scripts: campaign-global.lua, situation-critical.lua MissionData: WinVideo: flare.vqa LossVideo: nukestok.vqa diff --git a/mods/ra/maps/soviet-01/rules.yaml b/mods/ra/maps/soviet-01/rules.yaml index 686ecec62a..16b1f4ac9c 100644 --- a/mods/ra/maps/soviet-01/rules.yaml +++ b/mods/ra/maps/soviet-01/rules.yaml @@ -1,6 +1,6 @@ World: LuaScript: - Scripts: soviet01.lua + Scripts: campaign-global.lua, soviet01.lua MissionData: Briefing: A pitiful excuse for resistance has blockaded itself in this village.\n\nStalin has decided to make an example of them. Kill them all and destroy their homes. You will have Yak aircraft to use in teaching these rebels a lesson. BackgroundVideo: prolog.vqa diff --git a/mods/ra/maps/soviet-02a/rules.yaml b/mods/ra/maps/soviet-02a/rules.yaml index 8aa6506880..35ee82bddb 100644 --- a/mods/ra/maps/soviet-02a/rules.yaml +++ b/mods/ra/maps/soviet-02a/rules.yaml @@ -4,7 +4,7 @@ Player: World: LuaScript: - Scripts: soviet02a.lua + Scripts: campaign-global.lua, soviet02a.lua MissionData: Briefing: Tomorrow, the attack on Germany begins, but today, we must protect our facility from Allied attacks.\n\nKeep the Command Center intact at all costs, and destroy any Allied fortification you might find. BriefingVideo: soviet2.vqa diff --git a/mods/ra/maps/soviet-02b/rules.yaml b/mods/ra/maps/soviet-02b/rules.yaml index 5ed5178a71..acf3e5ddc4 100644 --- a/mods/ra/maps/soviet-02b/rules.yaml +++ b/mods/ra/maps/soviet-02b/rules.yaml @@ -4,7 +4,7 @@ Player: World: LuaScript: - Scripts: soviet02b.lua + Scripts: campaign-global.lua, soviet02b.lua MissionData: Briefing: Tomorrow, the attack on Germany begins, but today, we must protect our facility from Allied attacks.\n\nKeep the Command Center intact at all costs, and destroy any Allied fortification you might find. BriefingVideo: soviet2.vqa diff --git a/mods/ra/maps/soviet-03/rules.yaml b/mods/ra/maps/soviet-03/rules.yaml index 9aa48f12c0..075c4bb0b9 100644 --- a/mods/ra/maps/soviet-03/rules.yaml +++ b/mods/ra/maps/soviet-03/rules.yaml @@ -1,6 +1,6 @@ World: LuaScript: - Scripts: soviet03.lua + Scripts: campaign-global.lua, soviet03.lua MissionData: Briefing: A spy who has compromised the security of one of the northern sarin gas sites has been traced back to Lund, Sweden, by Nadia's intelligence groups.\n\nHe has been marked for death and a squad of Soviet troops was dispatched to the location to hunt him down. BriefingVideo: soviet3.vqa diff --git a/mods/ra/maps/soviet-04a/rules.yaml b/mods/ra/maps/soviet-04a/rules.yaml index 25ddab19db..30255593ab 100644 --- a/mods/ra/maps/soviet-04a/rules.yaml +++ b/mods/ra/maps/soviet-04a/rules.yaml @@ -4,7 +4,7 @@ Player: World: LuaScript: - Scripts: soviet04a.lua, soviet04a-AI.lua, soviet04a-reinforcements_teams.lua + Scripts: campaign-global.lua, soviet04a.lua, soviet04a-AI.lua, soviet04a-reinforcements_teams.lua MissionData: Briefing: The Allied base in this region is proving to be problematic.\n\nYour mission is to take it out so that we can begin to move forces through this area.\n\nAs long as they have communications they will be able to call upon heavy reinforcements.\n\nCrush their communications, and they should be easier to remove. BriefingVideo: soviet4.vqa diff --git a/mods/ra/maps/soviet-04b/rules.yaml b/mods/ra/maps/soviet-04b/rules.yaml index 11bee8a1c1..895296e403 100644 --- a/mods/ra/maps/soviet-04b/rules.yaml +++ b/mods/ra/maps/soviet-04b/rules.yaml @@ -4,7 +4,7 @@ Player: World: LuaScript: - Scripts: soviet04b.lua, soviet04b-AI.lua, soviet04b-reinforcements_teams.lua + Scripts: campaign-global.lua, soviet04b.lua, soviet04b-AI.lua, soviet04b-reinforcements_teams.lua MissionData: Briefing: The Allied base in this region is proving to be problematic.\n\nYour mission is to take it out so that we can begin to move forces through this area.\n\nAs long as they have communications they will be able to call upon heavy reinforcements.\n\nCrush their communications, and they should be easier to remove. BriefingVideo: soviet4.vqa diff --git a/mods/ra/maps/soviet-05/rules.yaml b/mods/ra/maps/soviet-05/rules.yaml index cd3204a257..1ad77a2dff 100644 --- a/mods/ra/maps/soviet-05/rules.yaml +++ b/mods/ra/maps/soviet-05/rules.yaml @@ -62,7 +62,7 @@ Player: World: LuaScript: - Scripts: soviet05.lua, soviet05-AI.lua, soviet05-reinforcements_teams.lua + Scripts: campaign-global.lua, soviet05.lua, soviet05-AI.lua, soviet05-reinforcements_teams.lua MissionData: Briefing: Khalkis island contains a large quantity of ore that we need.\n\nThe Allies are well aware of our plans, and intend to establish their own base there. See to it that they fail.\n\nIn addition, capture their radar center so we can track Allied activity in this area. BriefingVideo: soviet5.vqa diff --git a/mods/ra/maps/soviet-06a/rules.yaml b/mods/ra/maps/soviet-06a/rules.yaml index 7b0af31da7..3e3d628059 100644 --- a/mods/ra/maps/soviet-06a/rules.yaml +++ b/mods/ra/maps/soviet-06a/rules.yaml @@ -4,7 +4,7 @@ Player: World: LuaScript: - Scripts: soviet06a.lua, soviet06a-AI.lua, soviet06a-reinforcements_teams.lua + Scripts: campaign-global.lua, soviet06a.lua, soviet06a-AI.lua, soviet06a-reinforcements_teams.lua MissionData: Briefing: There is a special cargo that needs to be transported to a nearby Soviet base in the northeast.\n\nMake sure the trucks reach their destination intact. Along the way, there is a bridge which the Allies may have destroyed.\n\nIf so, use the Naval options at your disposal. Our attack subs will make short work of any Allied boats you discover. BriefingVideo: soviet6.vqa diff --git a/mods/ra/maps/soviet-06b/rules.yaml b/mods/ra/maps/soviet-06b/rules.yaml index 9f2e9468f4..5b9fc10cad 100644 --- a/mods/ra/maps/soviet-06b/rules.yaml +++ b/mods/ra/maps/soviet-06b/rules.yaml @@ -4,7 +4,7 @@ Player: World: LuaScript: - Scripts: soviet06b.lua, soviet06b-AI.lua, soviet06b-reinforcements_teams.lua + Scripts: campaign-global.lua, soviet06b.lua, soviet06b-AI.lua, soviet06b-reinforcements_teams.lua MissionData: Briefing: There is a special cargo that needs to be transported to a nearby Soviet base in the northeast.\n\nMake sure the trucks reach their destination intact. Along the way, there is a bridge which the Allies may have destroyed.\n\nIf so, use the Naval options at your disposal. Our attack subs will make short work of any Allied boats you discover. BriefingVideo: soviet6.vqa diff --git a/mods/ra/maps/soviet-07/rules.yaml b/mods/ra/maps/soviet-07/rules.yaml index 823adfcf3a..3e446fd9b3 100644 --- a/mods/ra/maps/soviet-07/rules.yaml +++ b/mods/ra/maps/soviet-07/rules.yaml @@ -1,6 +1,6 @@ World: LuaScript: - Scripts: soviet07.lua + Scripts: campaign-global.lua, soviet07.lua MissionData: Briefing: The Allies have infiltrated one of our nuclear reactors! They have tampered with the core so that a meltdown is imminent within 30 minutes. They must not succeed!\n\nEnter the base and find any remaining technicians. Guide them to the 4 coolant stations so they can activate them, then activate the main computer. The security systems have been armed so beware.\n\nKill any Allies you find. BriefingVideo: soviet7.vqa diff --git a/mods/ra/maps/soviet-08a/rules.yaml b/mods/ra/maps/soviet-08a/rules.yaml index 521354735e..870c40dc8b 100644 --- a/mods/ra/maps/soviet-08a/rules.yaml +++ b/mods/ra/maps/soviet-08a/rules.yaml @@ -1,6 +1,6 @@ World: LuaScript: - Scripts: soviet08a.lua, soviet08a-AI.lua + Scripts: campaign-global.lua, soviet08a.lua, soviet08a-AI.lua MissionData: Briefing: We have detected Allied activity on Elba island. The Allies plan to use this island to stage an attack on the Soviet Empire.\n\nYou must ensure that the island ceases to be under Allied control. Destroy all Allied units on and around the island.\n\nThe local population has been aiding the Allies as well. There is only one punishment for helping the enemy - Death. BriefingVideo: soviet8.vqa diff --git a/mods/ra/maps/soviet-08b/rules.yaml b/mods/ra/maps/soviet-08b/rules.yaml index 686395f506..d01698a0df 100644 --- a/mods/ra/maps/soviet-08b/rules.yaml +++ b/mods/ra/maps/soviet-08b/rules.yaml @@ -1,6 +1,6 @@ World: LuaScript: - Scripts: soviet08b.lua, soviet08b-AI.lua + Scripts: campaign-global.lua, soviet08b.lua, soviet08b-AI.lua MissionData: Briefing: We have detected Allied activity on Elba island. The Allies plan to use this island to stage an attack on the Soviet Empire.\n\nYou must ensure that the island ceases to be under Allied control. Destroy all Allied units on and around the island.\n\nThe local population has been aiding the Allies as well. There is only one punishment for helping the enemy - Death. BriefingVideo: soviet8.vqa diff --git a/mods/ra/maps/soviet-soldier-volkov-n-chitzkoi/rules.yaml b/mods/ra/maps/soviet-soldier-volkov-n-chitzkoi/rules.yaml index 7d3f8333f8..80973bef67 100644 --- a/mods/ra/maps/soviet-soldier-volkov-n-chitzkoi/rules.yaml +++ b/mods/ra/maps/soviet-soldier-volkov-n-chitzkoi/rules.yaml @@ -1,6 +1,6 @@ World: LuaScript: - Scripts: soviet-soldier-volkov-n-chitzkoi.lua, soviet-soldier-volkov-n-chitzkoi-AI.lua + Scripts: campaign-global.lua, soviet-soldier-volkov-n-chitzkoi.lua, soviet-soldier-volkov-n-chitzkoi-AI.lua MissionData: Briefing: The Allies have stolen a new armor plating from us. With it, they can make structures nearly invulnerable. Their processing plant must be destroyed.\n\nFor this critical mission, we are allowing you access to Soldier Volkov. Use him and his cybernetic dog to sabotage the Allied control center, allowing our units in the southeast access to the alloy facility.\n\nThe mission is a success when Volkov destroys the control center, and our units destroy the alloy facility.\n WinVideo: grvestne.vqa diff --git a/mods/ra/maps/survival01/rules.yaml b/mods/ra/maps/survival01/rules.yaml index bb36ae908e..d2a1cbc47f 100644 --- a/mods/ra/maps/survival01/rules.yaml +++ b/mods/ra/maps/survival01/rules.yaml @@ -4,7 +4,7 @@ Player: World: LuaScript: - Scripts: survival01.lua + Scripts: campaign-global.lua, survival01.lua MissionData: Briefing: LANDCOM 66 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A34\n\nTHE SOVIETS STARTED HEAVY ATTACKS AT OUR POSITION.\n SURVIVE AND HOLD THE BASE UNTIL OUR FRENCH ALLIES ARRIVE.\n\nCONFIRMATION CODE 5593.\n\nTRANSMISSION ENDS. ScriptLobbyDropdown@difficulty: diff --git a/mods/ra/maps/survival02/rules.yaml b/mods/ra/maps/survival02/rules.yaml index 35cecbb7a0..de8ac60e3e 100644 --- a/mods/ra/maps/survival02/rules.yaml +++ b/mods/ra/maps/survival02/rules.yaml @@ -4,7 +4,7 @@ Player: World: LuaScript: - Scripts: survival02.lua + Scripts: campaign-global.lua, survival02.lua MissionData: Briefing: INCOMING REPORT:\n\nCommander! The Soviets have rendered us useless...\nReports indicate Soviet reinforcements are coming to finish us off... The situation looks bleak...\n diff --git a/mods/ra/maps/top-o-the-world/rules.yaml b/mods/ra/maps/top-o-the-world/rules.yaml index 765bdaff95..d477c5f900 100644 --- a/mods/ra/maps/top-o-the-world/rules.yaml +++ b/mods/ra/maps/top-o-the-world/rules.yaml @@ -1,6 +1,6 @@ World: LuaScript: - Scripts: scu36ea.lua + Scripts: campaign-global.lua, scu36ea.lua MissionData: Briefing: A critical cargo held in this supply truck must reach the waystation atop this mountain. The way is blocked by Allied squads, but do not let that deter you -- the cargo must reach its destination.\n\nIn addition, the onset of nightfall has brought sub-zero temperatures with it. The Allies are prepared for this -- our units are not. The life expectancy of your troops in these extremes is limited. Infantry may last 12 minutes, while vehicles could survive for up to 36 minutes. You have little time. Go.\n WinVideo: sovtstar.vqa