Fix IDE0028, IDE0300, IDE0301, IDE0302, IDE0303, IDE0304.

Silence IDE0305.
This commit is contained in:
RoosterDragon
2025-03-03 17:29:45 +00:00
committed by Pavel Penev
parent 0740991c12
commit 79454d8fd2
559 changed files with 1661 additions and 1751 deletions

View File

@@ -44,22 +44,22 @@ namespace OpenRA.Mods.Cnc.Traits
public sealed class ModelRenderer : IDisposable, IRenderer, INotifyActorDisposing
{
// Static constants
static readonly float[] ShadowDiffuse = new float[] { 0, 0, 0 };
static readonly float[] ShadowAmbient = new float[] { 1, 1, 1 };
static readonly float[] ShadowDiffuse = [0, 0, 0];
static readonly float[] ShadowAmbient = [1, 1, 1];
static readonly float2 SpritePadding = new(2, 2);
static readonly float[] ZeroVector = new float[] { 0, 0, 0, 1 };
static readonly float[] ZVector = new float[] { 0, 0, 1, 1 };
static readonly float[] ZeroVector = [0, 0, 0, 1];
static readonly float[] ZVector = [0, 0, 1, 1];
static readonly float[] FlipMtx = Util.ScaleMatrix(1, -1, 1);
static readonly float[] ShadowScaleFlipMtx = Util.ScaleMatrix(2, -2, 2);
static readonly float[] GroundNormal = { 0, 0, 1, 1 };
static readonly float[] GroundNormal = [0, 0, 1, 1];
readonly Renderer renderer;
readonly IShader shader;
public readonly IModelCache ModelCache;
readonly Dictionary<Sheet, IFrameBuffer> mappedBuffers = new();
readonly Stack<KeyValuePair<Sheet, IFrameBuffer>> unmappedBuffers = new();
readonly List<(Sheet Sheet, Action Func)> doRender = new();
readonly Dictionary<Sheet, IFrameBuffer> mappedBuffers = [];
readonly Stack<KeyValuePair<Sheet, IFrameBuffer>> unmappedBuffers = [];
readonly List<(Sheet Sheet, Action Func)> doRender = [];
readonly int sheetSize;
SheetBuilder sheetBuilderForFrame;
@@ -156,10 +156,10 @@ namespace OpenRA.Mods.Cnc.Traits
// Corners of the shadow quad, in shadow-space
var corners = new float[][]
{
new[] { stl.X, stl.Y, 0, 1 },
new[] { sbr.X, sbr.Y, 0, 1 },
new[] { sbr.X, stl.Y, 0, 1 },
new[] { stl.X, sbr.Y, 0, 1 }
[stl.X, stl.Y, 0, 1],
[sbr.X, sbr.Y, 0, 1],
[sbr.X, stl.Y, 0, 1],
[stl.X, sbr.Y, 0, 1]
};
var shadowScreenTransform = Util.MatrixMultiply(cameraTransform, invShadowTransform);