Fix IDE0028, IDE0300, IDE0301, IDE0302, IDE0303, IDE0304.

Silence IDE0305.
This commit is contained in:
RoosterDragon
2025-03-03 17:29:45 +00:00
committed by Pavel Penev
parent 0740991c12
commit 79454d8fd2
559 changed files with 1661 additions and 1751 deletions

View File

@@ -9,7 +9,6 @@
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
@@ -32,13 +31,13 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Attack sequence to use for each armament.",
"A dictionary of [armament name]: [sequence name(s)].",
"Multiple sequence names can be defined to specify per-burst animations.")]
public readonly Dictionary<string, string[]> AttackSequences = new();
public readonly Dictionary<string, string[]> AttackSequences = [];
[SequenceReference]
public readonly string[] IdleSequences = Array.Empty<string>();
public readonly string[] IdleSequences = [];
[SequenceReference]
public readonly string[] StandSequences = { "stand" };
public readonly string[] StandSequences = ["stand"];
[PaletteReference(nameof(IsPlayerPalette))]
[Desc("Custom palette name")]