Fix IDE0028, IDE0300, IDE0301, IDE0302, IDE0303, IDE0304.

Silence IDE0305.
This commit is contained in:
RoosterDragon
2025-03-03 17:29:45 +00:00
committed by Pavel Penev
parent 0740991c12
commit 79454d8fd2
559 changed files with 1661 additions and 1751 deletions

View File

@@ -42,7 +42,7 @@ namespace OpenRA.Mods.Common.Traits
public class EditorActorLayer : IWorldLoaded, ITickRender, IRender, IRadarSignature, ICreatePlayers, IRenderAnnotations
{
public readonly EditorActorLayerInfo Info;
readonly List<EditorActorPreview> previews = new();
readonly List<EditorActorPreview> previews = [];
int2 cellOffset;
SpatiallyPartitioned<EditorActorPreview> cellMap;
@@ -106,7 +106,7 @@ namespace OpenRA.Mods.Common.Traits
p.Tick();
}
static readonly IEnumerable<IRenderable> NoRenderables = Enumerable.Empty<IRenderable>();
static readonly IEnumerable<IRenderable> NoRenderables = [];
public virtual IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
{
if (wr.World.Type != WorldType.Editor)
@@ -176,7 +176,7 @@ namespace OpenRA.Mods.Common.Traits
{
// Fallback to the actor's CenterPosition for the ActorMap if it has no Footprint
if (preview.Footprint.Count == 0)
return new[] { worldRenderer.World.Map.CellContaining(preview.CenterPosition) };
return [worldRenderer.World.Map.CellContaining(preview.CenterPosition)];
return preview.Footprint.Keys;
}
@@ -238,7 +238,7 @@ namespace OpenRA.Mods.Common.Traits
Name = $"Multi{index}",
Faction = "Random",
Playable = true,
Enemies = new[] { "Creeps" }
Enemies = ["Creeps"]
};
Players.Players.Add(pr.Name, pr);