Fix IDE0028, IDE0300, IDE0301, IDE0302, IDE0303, IDE0304.

Silence IDE0305.
This commit is contained in:
RoosterDragon
2025-03-03 17:29:45 +00:00
committed by Pavel Penev
parent 0740991c12
commit 79454d8fd2
559 changed files with 1661 additions and 1751 deletions

View File

@@ -16,11 +16,11 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class UnhardcodeSquadManager : UpdateRule, IBeforeUpdateActors
{
readonly List<MiniYamlNodeBuilder> addNodes = new();
readonly List<MiniYamlNodeBuilder> addNodes = [];
// Excludes AttackBomber and AttackTDGunboatTurreted as actors with these AttackBase traits aren't supposed to be controlled.
readonly string[] attackBase =
{
[
"AttackLeap",
"AttackPopupTurreted",
"AttackAircraft",
@@ -32,10 +32,10 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
"AttackGarrisoned",
"AttackOmni",
"AttackSwallow"
};
readonly string[] vipsNames = { "Harvester", "BaseBuilding" };
readonly string[] buildings = { "Building", "EnergyWall", "D2kBuilding" };
readonly string[] excludedBuildings = { "LineBuild", "Plug" };
];
readonly string[] vipsNames = ["Harvester", "BaseBuilding"];
readonly string[] buildings = ["Building", "EnergyWall", "D2kBuilding"];
readonly string[] excludedBuildings = ["LineBuild", "Plug"];
public override string Name => "SquadManagerBotModule got new fields to configure ground attacks and defensive actions.";