Fix IDE0028, IDE0300, IDE0301, IDE0302, IDE0303, IDE0304.
Silence IDE0305.
This commit is contained in:
committed by
Pavel Penev
parent
0740991c12
commit
79454d8fd2
@@ -25,7 +25,7 @@ namespace OpenRA.Mods.D2k.Projectiles
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public class SonicBlastInfo : IProjectileInfo
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{
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[Desc("Projectile speed in WDist / tick, two values indicate a randomly picked velocity per blast.")]
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public readonly WDist[] Speed = { new(128) };
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public readonly WDist[] Speed = [new(128)];
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[Desc("The number of ticks between the blast causing warhead impacts in its area of effect.")]
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public readonly int DamageInterval = 1;
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@@ -37,10 +37,10 @@ namespace OpenRA.Mods.D2k.Projectiles
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public readonly WDist Width = new(650);
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[Desc("Damage modifier applied at each range step.")]
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public readonly int[] Falloff = { 100, 100 };
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public readonly int[] Falloff = [100, 100];
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[Desc("Ranges at which each Falloff step is defined.")]
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public readonly WDist[] Range = { WDist.Zero, new(int.MaxValue) };
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public readonly WDist[] Range = [WDist.Zero, new(int.MaxValue)];
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[Desc("The maximum/constant/incremental inaccuracy used in conjunction with the InaccuracyType property.")]
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public readonly WDist Inaccuracy = WDist.Zero;
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@@ -148,7 +148,7 @@ namespace OpenRA.Mods.D2k.Projectiles
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (!wr.World.FogObscures(pos))
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return new[] { (IRenderable)new SonicBlastRenderable(renderer, pos) };
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return [(new SonicBlastRenderable(renderer, pos))];
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return SpriteRenderable.None;
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}
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