Unhardcode BuildableTerrainLayer palette.
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@@ -17,11 +17,15 @@ namespace OpenRA.Mods.D2k.Traits
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[Desc("Attach this to the world actor. Required for LaysTerrain to work.")]
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public class BuildableTerrainLayerInfo : ITraitInfo
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{
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public object Create(ActorInitializer init) { return new BuildableTerrainLayer(init.Self); }
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[Desc("Palette to render the layer sprites in.")]
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public readonly string Palette = "terrain";
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public object Create(ActorInitializer init) { return new BuildableTerrainLayer(init.Self, this); }
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}
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public class BuildableTerrainLayer : IRenderOverlay, IWorldLoaded, ITickRender, INotifyActorDisposing
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{
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readonly BuildableTerrainLayerInfo info;
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readonly Dictionary<CPos, Sprite> dirty = new Dictionary<CPos, Sprite>();
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readonly TileSet tileset;
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readonly Map map;
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@@ -29,8 +33,9 @@ namespace OpenRA.Mods.D2k.Traits
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TerrainSpriteLayer render;
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Theater theater;
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public BuildableTerrainLayer(Actor self)
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public BuildableTerrainLayer(Actor self, BuildableTerrainLayerInfo info)
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{
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this.info = info;
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tileset = self.World.TileSet;
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map = self.World.Map;
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}
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@@ -38,7 +43,7 @@ namespace OpenRA.Mods.D2k.Traits
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public void WorldLoaded(World w, WorldRenderer wr)
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{
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theater = wr.Theater;
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render = new TerrainSpriteLayer(w, wr, theater.Sheet, BlendMode.Alpha, wr.Palette("terrain"), wr.World.Type != WorldType.Editor);
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render = new TerrainSpriteLayer(w, wr, theater.Sheet, BlendMode.Alpha, wr.Palette(info.Palette), wr.World.Type != WorldType.Editor);
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}
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public void AddTile(CPos cell, TerrainTile tile)
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