Create INotifyDamageStateChanged for nearly everything else that used INotifyDamage.

This commit is contained in:
Paul Chote
2011-04-16 11:48:28 +12:00
parent 8b00e1cfa5
commit 794dcac4d2
10 changed files with 35 additions and 46 deletions

View File

@@ -37,7 +37,7 @@ namespace OpenRA.Mods.RA
public object Create(ActorInitializer init) { return new Cloak(init.self, this); }
}
public class Cloak : IRenderModifier, INotifyDamage, INotifyAttack, ITick, IVisibilityModifier, IRadarColorModifier, ISync
public class Cloak : IRenderModifier, INotifyDamageStateChanged, INotifyAttack, ITick, IVisibilityModifier, IRadarColorModifier, ISync
{
[Sync]
int remainingTime;
@@ -63,7 +63,7 @@ namespace OpenRA.Mods.RA
}
public void Attacking(Actor self, Target target) { DoUncloak(); }
public void Damaged(Actor self, AttackInfo e)
public void DamageStateChanged(Actor self, AttackInfo e)
{
canCloak = (e.DamageState < DamageState.Critical);
if (Cloaked && !canCloak)