Create INotifyDamageStateChanged for nearly everything else that used INotifyDamage.
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@@ -28,10 +28,8 @@ namespace OpenRA.Mods.RA.Render
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anim.Play( "idle" );
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}
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public override void Damaged(Actor self, AttackInfo e)
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public override void DamageStateChanged(Actor self, AttackInfo e)
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{
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if (!e.DamageStateChanged) return;
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if (e.DamageState >= DamageState.Heavy && e.PreviousDamageState < DamageState.Heavy)
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anim.ReplaceAnim("damaged-idle");
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else if (e.DamageState < DamageState.Heavy)
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