Create INotifyDamageStateChanged for nearly everything else that used INotifyDamage.

This commit is contained in:
Paul Chote
2011-04-16 11:48:28 +12:00
parent 8b00e1cfa5
commit 794dcac4d2
10 changed files with 35 additions and 46 deletions

View File

@@ -28,10 +28,8 @@ namespace OpenRA.Mods.RA.Render
anim.Play( "idle" );
}
public override void Damaged(Actor self, AttackInfo e)
public override void DamageStateChanged(Actor self, AttackInfo e)
{
if (!e.DamageStateChanged) return;
if (e.DamageState >= DamageState.Heavy && e.PreviousDamageState < DamageState.Heavy)
anim.ReplaceAnim("damaged-idle");
else if (e.DamageState < DamageState.Heavy)